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General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Tony Vargas" data-source="post: 7625868" data-attributes="member: 996"><p>In 5e, you just shoot in melee - you have disadvantage, but you can do it, and it's not an added danger over and above regular melee. It's not realistic, of course, neither are a lot of things. </p><p>It strikes me mainly as a compromise for playabilty and to make the game less tactically challenging or frustrating - faster combat, too. I suspect it'd be OK in many other settings, too, even a little less unrealistic to shoot a gun in the middle of a fist fight with just Disadvantage, than a bow, even.</p><p></p><p>The assumption here, is, I assume, some sort of 'fair fight' scenario with a similar-level character-classed enemy or CR monster. Yeah, those fights aren't over instantly. OTOH, if a bunch of much lower-CR creatures charge you across on open field, you'll be able to drop some of 'em - possibly as many as you can loose arrows in the time you have.</p><p></p><p> Levels & hps fundamentally change how arrows, knives, swords, and being immolated work in D&D compared to RL, too. </p><p></p><p>While there's /plenty/ of close combat in a typical western or modern action adventure, the point about suppression is worth thinking about. D&D declines to model a /lot/ of viable tactics, both medieval and modern, at least, formally. (At some points, it did handle things like suppressions, but they were modestly obscure and not around long.)</p><p></p><p>A 5e DM could always go all "goal & method" on suppression fire, though: The player says "I snap off shots to keep their heads down" and the DM tells him to mark off X rounds, and narrates those enemies staying behind cover that round (or has the targets make WIS saves vs a DC based he comes up with, those who fail stay hunkered down - he chooses other actions for those who make it).</p><p></p><p> Well, the player can decide to have the PC do that, whether the PC thinks he's safe or not is a matter of RP, and whether any of his enemies think there's no way they could have killed him is up to the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7625868, member: 996"] In 5e, you just shoot in melee - you have disadvantage, but you can do it, and it's not an added danger over and above regular melee. It's not realistic, of course, neither are a lot of things. It strikes me mainly as a compromise for playabilty and to make the game less tactically challenging or frustrating - faster combat, too. I suspect it'd be OK in many other settings, too, even a little less unrealistic to shoot a gun in the middle of a fist fight with just Disadvantage, than a bow, even. The assumption here, is, I assume, some sort of 'fair fight' scenario with a similar-level character-classed enemy or CR monster. Yeah, those fights aren't over instantly. OTOH, if a bunch of much lower-CR creatures charge you across on open field, you'll be able to drop some of 'em - possibly as many as you can loose arrows in the time you have. Levels & hps fundamentally change how arrows, knives, swords, and being immolated work in D&D compared to RL, too. While there's /plenty/ of close combat in a typical western or modern action adventure, the point about suppression is worth thinking about. D&D declines to model a /lot/ of viable tactics, both medieval and modern, at least, formally. (At some points, it did handle things like suppressions, but they were modestly obscure and not around long.) A 5e DM could always go all "goal & method" on suppression fire, though: The player says "I snap off shots to keep their heads down" and the DM tells him to mark off X rounds, and narrates those enemies staying behind cover that round (or has the targets make WIS saves vs a DC based he comes up with, those who fail stay hunkered down - he chooses other actions for those who make it). Well, the player can decide to have the PC do that, whether the PC thinks he's safe or not is a matter of RP, and whether any of his enemies think there's no way they could have killed him is up to the DM. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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