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General Tabletop Discussion
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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Tony Vargas" data-source="post: 7625879" data-attributes="member: 996"><p>How are characters in genre supposed to behave? It's not perfectly consistent: in some sub-genres or instances they'll be /fairly/ cautious of some hazards, but much of the time they'll act boldly, take crazy risks, and survive. </p><p></p><p>Sometimes it makes little sense if you think about it too hard. The same character in a movie or TV show might counsel caution to a minor character in a hazardous situation, only to have that minor character run off and get killed, then, in a different, much more hazardous situation, that same character will take a crazy risk to save the day, and be fine. That's author force or 'plot armor' in action and that - not reality - is what hps are helping to model.</p><p></p><p>Were to model hazards "Realistically" in an RPG, you'd get characters who don't behave like they do in genre. Or who die. A lot.</p><p></p><p> It's not really /growing/. Whether you're surviving wrestling with a dragon the size of a bus in fantasy, and surviving being clawed/clawed/bitten by something with a bite radius that'd make a great white envious, or dodging bullets in Tombstone, or outrunning an explosion in a skyscraper, or dodging laser beams, your high-level d20 character's pile of hps are providing a comparable, sometimes even genre-appropriate, disconnect from reality.</p><p></p><p>Whether you're charging into the mouth of a dragon, cannon, or sandworm, your D&D hps aren't /actually/ soaking it up like you're some kind of super-dense Asgardian or something, rather, you're barely-escaping gruesome death by skill/luck/fate/etc. </p><p></p><p>Even here on Planet Reality, on rare occasion, people do survive charging a machine gun nest or something, it's not that what hps model is impossible or unrealistic, it's just how dependably the hero/PC does those sorts of things that's a feature of genre fiction/RPGs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7625879, member: 996"] How are characters in genre supposed to behave? It's not perfectly consistent: in some sub-genres or instances they'll be /fairly/ cautious of some hazards, but much of the time they'll act boldly, take crazy risks, and survive. Sometimes it makes little sense if you think about it too hard. The same character in a movie or TV show might counsel caution to a minor character in a hazardous situation, only to have that minor character run off and get killed, then, in a different, much more hazardous situation, that same character will take a crazy risk to save the day, and be fine. That's author force or 'plot armor' in action and that - not reality - is what hps are helping to model. Were to model hazards "Realistically" in an RPG, you'd get characters who don't behave like they do in genre. Or who die. A lot. It's not really /growing/. Whether you're surviving wrestling with a dragon the size of a bus in fantasy, and surviving being clawed/clawed/bitten by something with a bite radius that'd make a great white envious, or dodging bullets in Tombstone, or outrunning an explosion in a skyscraper, or dodging laser beams, your high-level d20 character's pile of hps are providing a comparable, sometimes even genre-appropriate, disconnect from reality. Whether you're charging into the mouth of a dragon, cannon, or sandworm, your D&D hps aren't /actually/ soaking it up like you're some kind of super-dense Asgardian or something, rather, you're barely-escaping gruesome death by skill/luck/fate/etc. Even here on Planet Reality, on rare occasion, people do survive charging a machine gun nest or something, it's not that what hps model is impossible or unrealistic, it's just how dependably the hero/PC does those sorts of things that's a feature of genre fiction/RPGs. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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