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General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Tony Vargas" data-source="post: 7626958" data-attributes="member: 996"><p>That'd've been the 1e answer, as I recall, casting from the back of a moving mount or a pitching ship's deck was out of the question. A stately walk or a perfectly calm sea at best, /might've/ allowed casting.</p><p></p><p>Nod. I did run a long campaign that started with the PCs acquiring a pirate ship (actually I just got back to it, some of 'em just hit 26th level, the ship has wings now, and they're 'sailing' through the elemental chaos), but the ship-to-ship maneuvers and combats I handled as a skill challenge, each turn representing several minutes - enough time for a crew-served gun to complete it's full clear-load-fire cycle - with success either meaning escape (if that was the goal) or brining it to a boarding action, which would be handled as an ordinary combat. </p><p>The 'guns' were magical contrivances, and they attacked ships (or Gargantuan creatures) at off-the-map ranges, doing a lot of damage, and then making much-lesser secondary attacks on the crew.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7626958, member: 996"] That'd've been the 1e answer, as I recall, casting from the back of a moving mount or a pitching ship's deck was out of the question. A stately walk or a perfectly calm sea at best, /might've/ allowed casting. Nod. I did run a long campaign that started with the PCs acquiring a pirate ship (actually I just got back to it, some of 'em just hit 26th level, the ship has wings now, and they're 'sailing' through the elemental chaos), but the ship-to-ship maneuvers and combats I handled as a skill challenge, each turn representing several minutes - enough time for a crew-served gun to complete it's full clear-load-fire cycle - with success either meaning escape (if that was the goal) or brining it to a boarding action, which would be handled as an ordinary combat. The 'guns' were magical contrivances, and they attacked ships (or Gargantuan creatures) at off-the-map ranges, doing a lot of damage, and then making much-lesser secondary attacks on the crew. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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