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<blockquote data-quote="John Morrow" data-source="post: 1922017" data-attributes="member: 27012"><p>While I'm pretty happy with the 3.5 game that I'm currently running and the 3.5 game that I'm currently playing in, I'd love to run:</p><p></p><p>1) A Metamorphosis Alpha style game crossed with The Starlost for it's Earthship Ark layout. Basically, Gamma World type science fantasy about humans, mutants, and androids who live aboard a giant starship after a disaster that mutated some and caused most to lose their knowledge of technology. The starship is a giant colonization vessel miles long with huge divided biosphere compartments that are not necessarily easy to travel between, each containing it's own societies and even life forms. In most cases, they probably don't even realize that they are on a starship. The objective is to travel through the different biosphere pods trying to figure out what's going on, what's gone wrong, and how to fix it. Fixing the problem is a campaign, itself.</p><p></p><p>Personally, I'd probably use Fudge or maybe Omega World from Dungeon 94 (designed for Gamma World) but I could see it being run with D20 Modern/Future, real Gamma World (including the d20 incarnation), Hero, Gurps, or some other crunchy system if you prefer. Of course you could always dig up the original Metamorphosis Alpha from the 70s from TSR on Ebay if you are wealthy, the Amazing Engine version (Metamorphosis Alpha to Omega, if you want a fully fleshed out startship to use), or the more recent Fast Forward Entertainment revised version (which changes a few important things).</p><p></p><p>Basically, you need a system that can support Thundarr-like barbarians, mutants (mutated humans, animals, and plants), mental powers, androids, and super science fantasy gadgets that may or may not work properly.</p><p></p><p>For more ideas, see:</p><p></p><p><a href="http://www.snowcrest.net/fox/props/STARLOST.jpg" target="_blank">http://www.snowcrest.net/fox/props/STARLOST.jpg</a></p><p><a href="http://www.snowcrest.net/fox/star.html" target="_blank">http://www.snowcrest.net/fox/star.html</a></p><p><a href="http://rdushay.home.mindspring.com/Museum/SF/MArevw.html" target="_blank">http://rdushay.home.mindspring.com/Museum/SF/MArevw.html</a></p><p><a href="http://www.rpg-index.com/produktdetail.php?id=1324" target="_blank">http://www.rpg-index.com/produktdetail.php?id=1324</a></p><p><a href="http://www.metamorphosisalpha.com/ma2model.html" target="_blank">http://www.metamorphosisalpha.com/ma2model.html</a></p><p></p><p>Basically, you've got a big dungeon in space with a built-in quest (fix the ship and get it back under control). Superscience takes the role of magic while mutant humans, mutant animals, and androids take the place of elves, dwarves, and halflings. Other more savage mutant animals and hostile robots take the role of monsters. It's familiar yet different.</p><p></p><p>Oh, and whatever you do, don't mention The Starlost to Harlan Ellison, at least not in a positive way...</p><p></p><p>2) A GI Joe game where the PCs are an elite special forces group drawn from the various services of the military. My idea would be to draw from the GI Joe cartoon show and move it forward into modern times (most of the 80s generation of Joes have retired or moved on into leadership roles), with a threat other than Cobra but light like Cobra and not as serious as real world terrorists.</p><p></p><p>I'd either use Fudge or a crunchier system like d20 Modern or Hero. C'mon Hasbro. You own both d20 and the GI Joe franchise. You even put out a GI Joe CCG. Where's my licensed GI Joe roleplaying game?</p></blockquote><p></p>
[QUOTE="John Morrow, post: 1922017, member: 27012"] While I'm pretty happy with the 3.5 game that I'm currently running and the 3.5 game that I'm currently playing in, I'd love to run: 1) A Metamorphosis Alpha style game crossed with The Starlost for it's Earthship Ark layout. Basically, Gamma World type science fantasy about humans, mutants, and androids who live aboard a giant starship after a disaster that mutated some and caused most to lose their knowledge of technology. The starship is a giant colonization vessel miles long with huge divided biosphere compartments that are not necessarily easy to travel between, each containing it's own societies and even life forms. In most cases, they probably don't even realize that they are on a starship. The objective is to travel through the different biosphere pods trying to figure out what's going on, what's gone wrong, and how to fix it. Fixing the problem is a campaign, itself. Personally, I'd probably use Fudge or maybe Omega World from Dungeon 94 (designed for Gamma World) but I could see it being run with D20 Modern/Future, real Gamma World (including the d20 incarnation), Hero, Gurps, or some other crunchy system if you prefer. Of course you could always dig up the original Metamorphosis Alpha from the 70s from TSR on Ebay if you are wealthy, the Amazing Engine version (Metamorphosis Alpha to Omega, if you want a fully fleshed out startship to use), or the more recent Fast Forward Entertainment revised version (which changes a few important things). Basically, you need a system that can support Thundarr-like barbarians, mutants (mutated humans, animals, and plants), mental powers, androids, and super science fantasy gadgets that may or may not work properly. For more ideas, see: [url]http://www.snowcrest.net/fox/props/STARLOST.jpg[/url] [url]http://www.snowcrest.net/fox/star.html[/url] [url]http://rdushay.home.mindspring.com/Museum/SF/MArevw.html[/url] [url]http://www.rpg-index.com/produktdetail.php?id=1324[/url] [url]http://www.metamorphosisalpha.com/ma2model.html[/url] Basically, you've got a big dungeon in space with a built-in quest (fix the ship and get it back under control). Superscience takes the role of magic while mutant humans, mutant animals, and androids take the place of elves, dwarves, and halflings. Other more savage mutant animals and hostile robots take the role of monsters. It's familiar yet different. Oh, and whatever you do, don't mention The Starlost to Harlan Ellison, at least not in a positive way... 2) A GI Joe game where the PCs are an elite special forces group drawn from the various services of the military. My idea would be to draw from the GI Joe cartoon show and move it forward into modern times (most of the 80s generation of Joes have retired or moved on into leadership roles), with a threat other than Cobra but light like Cobra and not as serious as real world terrorists. I'd either use Fudge or a crunchier system like d20 Modern or Hero. C'mon Hasbro. You own both d20 and the GI Joe franchise. You even put out a GI Joe CCG. Where's my licensed GI Joe roleplaying game? [/QUOTE]
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