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<blockquote data-quote="arwink" data-source="post: 1934637" data-attributes="member: 2292"><p>Patchwork City - A concept a friend and I came up with that was a mixture of Planescape, cyberpunk and Ravenloft. A small demi-plane continually steals slices of urban areas from places around the multiverse, slotting them into the decaying rememants of former thefts. Resources are scarce (all city, so no new food being grown), so new arrivals are assaulted almost immediately for what food and resources they have.</p><p></p><p>After surviving the initial rush, the players would then spend the rest of the campaign exploring the kind of societies and subcultures that spring up in the completely urban environments, escaping the hunter-packs that rise up out of the sewers and kidnap citydwellers for their mysterious masters, and trying to balance morality against exactly where their next meal is coming from.</p></blockquote><p></p>
[QUOTE="arwink, post: 1934637, member: 2292"] Patchwork City - A concept a friend and I came up with that was a mixture of Planescape, cyberpunk and Ravenloft. A small demi-plane continually steals slices of urban areas from places around the multiverse, slotting them into the decaying rememants of former thefts. Resources are scarce (all city, so no new food being grown), so new arrivals are assaulted almost immediately for what food and resources they have. After surviving the initial rush, the players would then spend the rest of the campaign exploring the kind of societies and subcultures that spring up in the completely urban environments, escaping the hunter-packs that rise up out of the sewers and kidnap citydwellers for their mysterious masters, and trying to balance morality against exactly where their next meal is coming from. [/QUOTE]
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