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If you could run or play in any D&D 5e campaign right now, which would it be?
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<blockquote data-quote="jdrakeh" data-source="post: 9653184" data-attributes="member: 13892"><p>I picked up Ebonclad, which is a series of short adventures and a sourcebook for a thieves' guild. And I found a screaming deal (on eBay) for remaindered copies of the 5e Abomination Vaults adventure path ($21 and change, free shipping). I think I can mash up both of those and come out with something really neat.</p><p></p><p>[Edit: I was on my phone when I typed that earlier. Additional thoughts follow.]</p><p></p><p>I want to run the Ebonclad adventures as a lead in to the dungeon, which I'll place beneath the city streets of Kintalla (the city that comes packaged with Ebonclad). I'll have the PCs start as new-ish initiates into the thieves' guild and give them the opportunity to feel out the city, make some contacts, etc.</p><p></p><p>I plan to give the guild a sacred duty to ward the titular Abomination Vaults, sending off the PCs to investigate when the weirdness first starts off (assuming that's doable within the framework of the adventure path; I haven't got it in my hands yet, of course). The PCs (and the guild) will find themselves thrust into the unlikely role of heroes (I may have watched Thunderbolts recently).</p><p></p><p>Just a jumping off point, of course. All subject to change.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 9653184, member: 13892"] I picked up Ebonclad, which is a series of short adventures and a sourcebook for a thieves' guild. And I found a screaming deal (on eBay) for remaindered copies of the 5e Abomination Vaults adventure path ($21 and change, free shipping). I think I can mash up both of those and come out with something really neat. [Edit: I was on my phone when I typed that earlier. Additional thoughts follow.] I want to run the Ebonclad adventures as a lead in to the dungeon, which I'll place beneath the city streets of Kintalla (the city that comes packaged with Ebonclad). I'll have the PCs start as new-ish initiates into the thieves' guild and give them the opportunity to feel out the city, make some contacts, etc. I plan to give the guild a sacred duty to ward the titular Abomination Vaults, sending off the PCs to investigate when the weirdness first starts off (assuming that's doable within the framework of the adventure path; I haven't got it in my hands yet, of course). The PCs (and the guild) will find themselves thrust into the unlikely role of heroes (I may have watched Thunderbolts recently). Just a jumping off point, of course. All subject to change. [/QUOTE]
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Community
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If you could run or play in any D&D 5e campaign right now, which would it be?
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