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<blockquote data-quote="Dannyalcatraz" data-source="post: 4173324" data-attributes="member: 19675"><p>1) There actually <em>are</em> academic programs in game-design out there being started up (one example is SMU's Guild Hall), albeit mostly emphasizing computer games. However, classes like "Level Design" and others are as applicable to pen & paper as to computer games.</p><p></p><p>2) If you can find a class on Game theory, take it. Occasionally, issues in it pop up in other disciplines (like the Prisoner's Dilemma), but only in limited form.</p><p></p><p>I agree on taking Philosophy and Stats. Philosophy lets you handle both logic and ethical issues that might arise in game (and the pressures they would place on players), and Stats will help you model the math of your game. Consider how many threads on this and other boards cover Paladins and Ethics? </p><p></p><p>(Try this short one on for size: <a href="http://www.enworld.org/showthread.php?t=217020&page=1&pp=30" target="_blank">http://www.enworld.org/showthread.php?t=217020&page=1&pp=30</a> )</p><p></p><p>A class or two in Psychology might be in order simply to delve into the theraputic uses of Role Play.</p><p></p><p>Classes in Sociology might illustrate how behaviors & dynamics within small groups cause them to be perceived by outsiders, and vice versa.</p><p></p><p>Other classes I think would be important would be Creative Writing with emphasis on both the Short Story- analogous to adventure writing- and the Novel- analogous to campaign design. Some sort of history of Gaming (covering its wargaming roots, social backlash, and the variety of fictional and RW influences upon the hobby) would be in order as well.</p><p></p><p>3) Also, check out this thread:</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=208805&page=1" target="_blank">http://www.enworld.org/showthread.php?t=208805&page=1</a></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4173324, member: 19675"] 1) There actually [i]are[/i] academic programs in game-design out there being started up (one example is SMU's Guild Hall), albeit mostly emphasizing computer games. However, classes like "Level Design" and others are as applicable to pen & paper as to computer games. 2) If you can find a class on Game theory, take it. Occasionally, issues in it pop up in other disciplines (like the Prisoner's Dilemma), but only in limited form. I agree on taking Philosophy and Stats. Philosophy lets you handle both logic and ethical issues that might arise in game (and the pressures they would place on players), and Stats will help you model the math of your game. Consider how many threads on this and other boards cover Paladins and Ethics? (Try this short one on for size: [url]http://www.enworld.org/showthread.php?t=217020&page=1&pp=30[/url] ) A class or two in Psychology might be in order simply to delve into the theraputic uses of Role Play. Classes in Sociology might illustrate how behaviors & dynamics within small groups cause them to be perceived by outsiders, and vice versa. Other classes I think would be important would be Creative Writing with emphasis on both the Short Story- analogous to adventure writing- and the Novel- analogous to campaign design. Some sort of history of Gaming (covering its wargaming roots, social backlash, and the variety of fictional and RW influences upon the hobby) would be in order as well. 3) Also, check out this thread: [url]http://www.enworld.org/showthread.php?t=208805&page=1[/url] [/QUOTE]
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