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<blockquote data-quote="Korgoth" data-source="post: 4174028" data-attributes="member: 49613"><p>I disagree with everything this poster has said.</p><p></p><p>In particular, if you want to learn how to think but not bother with any content, study Logic (predicate calculus, etc.). Of course, if you don't actually know anything, Logic is also pretty useless. Knowing Logic but no science is like having a bow but no arrows.</p><p></p><p>If you study Philosophy, study it because you want to undertake a scientific analysis of the structure and implications of the human faculty of reason. Start with "The Apology of Socrates" by Plato (but basically the views of Socrates himself, Plato's teacher), then read "The Republic" by Plato, then read "The Nicomachean Ethics" by Aristotle. After that, if you like Aristotle, read the first 5 chapters of his "Categories", then read the second book of his "Physics", then read his work entitled "On the Soul". At that point you'll be in good shape.</p><p></p><p>As for learning game design, my first advice is to learn something that actually pays money, or plan on going to graduate school and making a career of academia. Game Design is not an established career path and you're setting yourself up for a lot of heartache and Ramen noodles if you try to make it into something that it is not.</p><p></p><p>Courses that seem particularly relevant... well, I think it's nice to have a good grounding in mythology. So take at least one course on classical mythology. The amount of statistics you need to make a role playing game is so rudimentary that you don't need a whole course just for that. I'd also avoid anything about Freud, Jung or comparative religion because in general they're the exact opposite of education. If there's an economics course that teaches the basics of Game Theory (the mathematics of choice strategies, essentially) then that would probably be useful, but in general I'd expect that kind of course to be more advanced than would necessarily be worth it to someone who isn't majoring in math or economics. A solid grounding in Western history is always highly useful.</p><p></p><p>Make sure that you set it up so that you leave college with a solid body of knowledge and at least one useful skill. Even if you tailor your coursework to what you think constitutes "game design", realize that it is still an industry that is hard to get into because of the relatively small amount of extra money floating around. My serious suggestion is that you major in something that you know actually has a job attached to it, and "minor" in Game Design in hopes that you can get into that industry rather than your 'blue chip' major.</p><p></p><p>The last thing you want to do is leave college with a B.A. and the realization that what you really majored in was "Trivia for Cocktail Party Conversation". Because for that to actually be useful you have to be a trust funder or something.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4174028, member: 49613"] I disagree with everything this poster has said. In particular, if you want to learn how to think but not bother with any content, study Logic (predicate calculus, etc.). Of course, if you don't actually know anything, Logic is also pretty useless. Knowing Logic but no science is like having a bow but no arrows. If you study Philosophy, study it because you want to undertake a scientific analysis of the structure and implications of the human faculty of reason. Start with "The Apology of Socrates" by Plato (but basically the views of Socrates himself, Plato's teacher), then read "The Republic" by Plato, then read "The Nicomachean Ethics" by Aristotle. After that, if you like Aristotle, read the first 5 chapters of his "Categories", then read the second book of his "Physics", then read his work entitled "On the Soul". At that point you'll be in good shape. As for learning game design, my first advice is to learn something that actually pays money, or plan on going to graduate school and making a career of academia. Game Design is not an established career path and you're setting yourself up for a lot of heartache and Ramen noodles if you try to make it into something that it is not. Courses that seem particularly relevant... well, I think it's nice to have a good grounding in mythology. So take at least one course on classical mythology. The amount of statistics you need to make a role playing game is so rudimentary that you don't need a whole course just for that. I'd also avoid anything about Freud, Jung or comparative religion because in general they're the exact opposite of education. If there's an economics course that teaches the basics of Game Theory (the mathematics of choice strategies, essentially) then that would probably be useful, but in general I'd expect that kind of course to be more advanced than would necessarily be worth it to someone who isn't majoring in math or economics. A solid grounding in Western history is always highly useful. Make sure that you set it up so that you leave college with a solid body of knowledge and at least one useful skill. Even if you tailor your coursework to what you think constitutes "game design", realize that it is still an industry that is hard to get into because of the relatively small amount of extra money floating around. My serious suggestion is that you major in something that you know actually has a job attached to it, and "minor" in Game Design in hopes that you can get into that industry rather than your 'blue chip' major. The last thing you want to do is leave college with a B.A. and the realization that what you really majored in was "Trivia for Cocktail Party Conversation". Because for that to actually be useful you have to be a trust funder or something. [/QUOTE]
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