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<blockquote data-quote="roguerouge" data-source="post: 4175170" data-attributes="member: 13855"><p>I'm not a game designer, but I'd think that History of Media Arts would be a good idea for you. First, it gives you an introduction to genre theories, which are about the forms and functions storytelling types (e.g. noir, horror, mystery, speculative fiction, comedy, melodrama, experimental, and others.) Second, as a performing art, you'll need the background on where related performing styles come from, namely radio narrative, TV serial narrative, and video games. Third, it will help you understand the gaming industry based on how other entertainment industries have evolved. Finally, the content control debates and media effects theories are DEEPLY relevant to the gaming industry.</p><p></p><p>In addition, I teach exactly these courses at Emerson College in Boston, MA. If you'd like, I'd be willing to serve as a teacher, either over the summer in the two courses that I teach there, VM100 and VM101, or through an adjunct lecturer contract through your school. (I've taught online before and would be willing to do so through whatever online educational software your school happens to use.) </p><p></p><p>If you're looking to find out more about me, you can contact me through my school account, which is my first name_last name at sign emerson dot edu. Put ENworld student in your subject line.</p><p></p><p>You can find examples of my writing work here:</p><p></p><p>“Where’s the fun?”: The Comic Apocalypse in “The Wish”</p><p><a href="http://www.slayageonline.com/essays/slayage23/Kociemba.htm" target="_blank">http://www.slayageonline.com/essays/slayage23/Kociemba.htm</a></p><p></p><p>”Actually, it explains a lot”: Reading the Opening Title Sequences of Buffy the Vampire Slayer</p><p><a href="http://www.slayageonline.com/essays/slayage22/Kociemba.htm" target="_blank">http://www.slayageonline.com/essays/slayage22/Kociemba.htm</a></p><p></p><p>I've also written on "Battlestar Galactica" and "Super Columbine Massacre RPG!"</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4175170, member: 13855"] I'm not a game designer, but I'd think that History of Media Arts would be a good idea for you. First, it gives you an introduction to genre theories, which are about the forms and functions storytelling types (e.g. noir, horror, mystery, speculative fiction, comedy, melodrama, experimental, and others.) Second, as a performing art, you'll need the background on where related performing styles come from, namely radio narrative, TV serial narrative, and video games. Third, it will help you understand the gaming industry based on how other entertainment industries have evolved. Finally, the content control debates and media effects theories are DEEPLY relevant to the gaming industry. In addition, I teach exactly these courses at Emerson College in Boston, MA. If you'd like, I'd be willing to serve as a teacher, either over the summer in the two courses that I teach there, VM100 and VM101, or through an adjunct lecturer contract through your school. (I've taught online before and would be willing to do so through whatever online educational software your school happens to use.) If you're looking to find out more about me, you can contact me through my school account, which is my first name_last name at sign emerson dot edu. Put ENworld student in your subject line. You can find examples of my writing work here: “Where’s the fun?”: The Comic Apocalypse in “The Wish” [url]http://www.slayageonline.com/essays/slayage23/Kociemba.htm[/url] ”Actually, it explains a lot”: Reading the Opening Title Sequences of Buffy the Vampire Slayer [url]http://www.slayageonline.com/essays/slayage22/Kociemba.htm[/url] I've also written on "Battlestar Galactica" and "Super Columbine Massacre RPG!" [/QUOTE]
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