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<blockquote data-quote="mmadsen" data-source="post: 4175965" data-attributes="member: 1645"><p>I'm not sure I'd recommend getting a degree in game design, but I can suggest some areas of study: <ul> <li data-xf-list-type="ul">Probability -- Not generic statistics as much as probability and combinatorics; the computer scientists tend to take a few classes in this. </li> <li data-xf-list-type="ul">Game Theory -- Which bears little resemblance to game design, but is still useful, both for designing game mechanics and for designing interesting game scenarios.</li> <li data-xf-list-type="ul">Military History -- Most games are about violent conflict, and reading about real-life campaigns can't help but inform you as design fictional campaigns. </li> <li data-xf-list-type="ul">Economic History -- Games are about choices, and economics is the study of the trade-offs people make. Peasants and kings faced very different choices from each other and from modern office-workers and politicians.</li> <li data-xf-list-type="ul">Architecture -- Level-designers for computer games could use this more than writers, but understanding architecture and urban design is important for designing a plausible setting that feels right.</li> </ul></blockquote><p></p>
[QUOTE="mmadsen, post: 4175965, member: 1645"] I'm not sure I'd recommend getting a degree in game design, but I can suggest some areas of study: [List][*]Probability -- Not generic statistics as much as probability and combinatorics; the computer scientists tend to take a few classes in this. [*]Game Theory -- Which bears little resemblance to game design, but is still useful, both for designing game mechanics and for designing interesting game scenarios. [*]Military History -- Most games are about violent conflict, and reading about real-life campaigns can't help but inform you as design fictional campaigns. [*]Economic History -- Games are about choices, and economics is the study of the trade-offs people make. Peasants and kings faced very different choices from each other and from modern office-workers and politicians. [*]Architecture -- Level-designers for computer games could use this more than writers, but understanding architecture and urban design is important for designing a plausible setting that feels right. [/List] [/QUOTE]
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