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<blockquote data-quote="pawsplay" data-source="post: 4177107" data-attributes="member: 15538"><p>If you haven't done theater, you are seriously missing out. As for ethics and philosophy, these are not dry topics. I may not be able to talk you into this, but in my view, you would gain a lot more from an ethics class than the creative writing classes offered by most universities. That's the stuff life is made of. Creativity isn't magic pixie dust, it's something that takes knowledge and inspiration.</p><p></p><p></p><p><em>Besides the statistical side of games isn't really complicated as anyone with half a brain can understand the systems mathematical base if they take five minutes to really think about it. </em></p><p></p><p>I'm going to disagree because I have a good deal of respect for game designers who've made some really bad designs. In two minutes, I could have explained to the designers of original Shadowrun why Personal Combat Sense always made you a worse fighter, or to the Savage Worlds folks that they're exploding die mechanic made a d4 better than a d6 right around one of their most common difficulty numbers. Then there's the infamous White Wolf Storyteller 1e thing, where more dice meant more botches. I could solve these problems in five minutes, but I've had a fair amount of math. If YOU can solve those problems in five minutes, maybe you don't need the course. But statistics is a good class for anybody, even so.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4177107, member: 15538"] If you haven't done theater, you are seriously missing out. As for ethics and philosophy, these are not dry topics. I may not be able to talk you into this, but in my view, you would gain a lot more from an ethics class than the creative writing classes offered by most universities. That's the stuff life is made of. Creativity isn't magic pixie dust, it's something that takes knowledge and inspiration. [i]Besides the statistical side of games isn't really complicated as anyone with half a brain can understand the systems mathematical base if they take five minutes to really think about it. [/i] I'm going to disagree because I have a good deal of respect for game designers who've made some really bad designs. In two minutes, I could have explained to the designers of original Shadowrun why Personal Combat Sense always made you a worse fighter, or to the Savage Worlds folks that they're exploding die mechanic made a d4 better than a d6 right around one of their most common difficulty numbers. Then there's the infamous White Wolf Storyteller 1e thing, where more dice meant more botches. I could solve these problems in five minutes, but I've had a fair amount of math. If YOU can solve those problems in five minutes, maybe you don't need the course. But statistics is a good class for anybody, even so. [/QUOTE]
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