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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4181264" data-attributes="member: 6533"><p>Please for the love of all that is good and awesome in the world:</p><p></p><p>Take a course in Technical Communication.</p><p></p><p>I'd recommend manuals and, of course, editting, but even a theory based course like Technology and Literacy should be helpful.</p><p></p><p>On a basic level this is a skill not unrelated to what you are already doing, supremely helpful toward that editting masters, and an education that anyone working in game design - which eventually boils down to publishing the most awesome sort of manuals - should at least be familiar with.</p><p></p><p>I'd also back up anthropology.</p><p></p><p>Of course, any of the above could be awful - so so much depends on the right teacher in the right semester - but in terms of degree planning I feel pretty competent recommending the above.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4181264, member: 6533"] Please for the love of all that is good and awesome in the world: Take a course in Technical Communication. I'd recommend manuals and, of course, editting, but even a theory based course like Technology and Literacy should be helpful. On a basic level this is a skill not unrelated to what you are already doing, supremely helpful toward that editting masters, and an education that anyone working in game design - which eventually boils down to publishing the most awesome sort of manuals - should at least be familiar with. I'd also back up anthropology. Of course, any of the above could be awful - so so much depends on the right teacher in the right semester - but in terms of degree planning I feel pretty competent recommending the above. [/QUOTE]
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