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If you could try a RPG that ISN'T D&D...
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<blockquote data-quote="Turjan" data-source="post: 1765118" data-attributes="member: 3477"><p><em>Sitting on my shelves collecting dust, because nobody else wants to try them out:</em></p><p></p><p><strong>Arcana Unearthed:</strong> Admittedly, this is pretty much D&D, and I'm not very much into the setting and some of the races. The classes and the mechanics, though, are something I definitely want to try one day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p><strong>HeroQuest:</strong> This is the one that sees me thrilled the most. The mechanics look simple but adequate, and the stress is on storytelling. Non-fighting abilities seem to get a much higher importance than in D&D. I'd really like to play this one some day.</p><p><strong>Talislanta:</strong> That's also a rules-lite system, and the book is just beautiful. Though the system is as easy as it can get, the large amount of information each player has to indulge before (s)he can actually start will probably keep this beauty on the shelf.</p><p><strong>The Dying Earth RPG:</strong> This game addresses a very special audience, and I set the probability of finding a group for this one next to zero. Admittedly, my English isn't good enough to do this game justice, either. Anyway, I love the setting and the books, so it would be great to give it a go.</p><p><strong>HARP:</strong> On those days when I pull out the twentieth supplement from my shelf in order to look up some obscure D&D rule, I enviously eye this occupant of my gaming space. I'm not sure, though, whether it's worth the effort to try it, because it looks similar enough to D&D, except the actual numbers.</p><p></p><p><em>Sitting on my shelves collecting dust, because I cannot bring myself to try them out</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />:</p><p></p><p><strong>Exalted:</strong> This one did not really click with me. It looks a bit too much over the top for my taste. I'd give it a try, but I heard it would be a mix of a powergamer's wet dream and a GM's nightmare. Obviously, I want to avoid part 2 at any cost <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p><strong>Hero System Sidekick:</strong> Yes, this is the easy introduction to HERO. It is actually a very good introduction to the system, though it's not enough info in there to acutally play a game in the genre I would like to play. The bottom line is that I don't want to learn another complicated system without seeing a definite advantage. That's nothing more said about HERO than that it came to late for me.</p><p></p><p>There are some more games I'd like to give a try, like Earthdawn or Ars Magica, but I don't know enough about them to really give a comment.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1765118, member: 3477"] [I]Sitting on my shelves collecting dust, because nobody else wants to try them out:[/I] [B]Arcana Unearthed:[/B] Admittedly, this is pretty much D&D, and I'm not very much into the setting and some of the races. The classes and the mechanics, though, are something I definitely want to try one day :). [B]HeroQuest:[/B] This is the one that sees me thrilled the most. The mechanics look simple but adequate, and the stress is on storytelling. Non-fighting abilities seem to get a much higher importance than in D&D. I'd really like to play this one some day. [B]Talislanta:[/B] That's also a rules-lite system, and the book is just beautiful. Though the system is as easy as it can get, the large amount of information each player has to indulge before (s)he can actually start will probably keep this beauty on the shelf. [B]The Dying Earth RPG:[/B] This game addresses a very special audience, and I set the probability of finding a group for this one next to zero. Admittedly, my English isn't good enough to do this game justice, either. Anyway, I love the setting and the books, so it would be great to give it a go. [B]HARP:[/B] On those days when I pull out the twentieth supplement from my shelf in order to look up some obscure D&D rule, I enviously eye this occupant of my gaming space. I'm not sure, though, whether it's worth the effort to try it, because it looks similar enough to D&D, except the actual numbers. [I]Sitting on my shelves collecting dust, because I cannot bring myself to try them out[/I] ;): [B]Exalted:[/B] This one did not really click with me. It looks a bit too much over the top for my taste. I'd give it a try, but I heard it would be a mix of a powergamer's wet dream and a GM's nightmare. Obviously, I want to avoid part 2 at any cost :D. [B]Hero System Sidekick:[/B] Yes, this is the easy introduction to HERO. It is actually a very good introduction to the system, though it's not enough info in there to acutally play a game in the genre I would like to play. The bottom line is that I don't want to learn another complicated system without seeing a definite advantage. That's nothing more said about HERO than that it came to late for me. There are some more games I'd like to give a try, like Earthdawn or Ars Magica, but I don't know enough about them to really give a comment. [/QUOTE]
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