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General Tabletop Discussion
*Pathfinder & Starfinder
If you don't like minions - how would you do it?
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<blockquote data-quote="KarinsDad" data-source="post: 4389367" data-attributes="member: 2011"><p>There are a lot of PCs that will not be doing 40 points of damage unless they use a Daily (and maybe not even then) at level 30.</p><p></p><p>I would suggest 10 +5 Paragon +10 Epic instead. Below the threshold, the non-bloodied foe is bloodied, the bloodied foe is killed. Equal or above the threshold, the foe is killed.</p><p></p><p></p><p>I also like the concept that I introduced some months back of "Tough Minions". For me, Tough Minions solve all of the issues I have with minions. A Tough Minion is identical to a normal minion except:</p><p></p><p>1) 2x XP of minions.</p><p>2) Dies on even damage, lives on odd damage (this gets changed randomly from encounter to encounter)</p><p>3) Dies if hit 3 times.</p><p>4) Bloodied if hit 2 times and does not die.</p><p>5) Both Tough Minions and normal minions roll damage.</p><p></p><p>#2 can be changed to other criteria so that the players do not figure it out (such as odd or even total to hit rolls, etc.).</p><p></p><p>If the DM sometimes throws Tough Minions in with regular minions, the players do not know for any given encounter whether any given opponent is a minion or not. Even gaining the name of the monster with a Monster Check will only hint to the player that the foe is a minion, it will not indicate whether it is a regular minion or a tough minion.</p><p></p><p>And, Tough Minions fill the gap between one hit minions and 4+ hit other monsters. This gives the DM more encounter options because he effectively has another monster role he can use.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4389367, member: 2011"] There are a lot of PCs that will not be doing 40 points of damage unless they use a Daily (and maybe not even then) at level 30. I would suggest 10 +5 Paragon +10 Epic instead. Below the threshold, the non-bloodied foe is bloodied, the bloodied foe is killed. Equal or above the threshold, the foe is killed. I also like the concept that I introduced some months back of "Tough Minions". For me, Tough Minions solve all of the issues I have with minions. A Tough Minion is identical to a normal minion except: 1) 2x XP of minions. 2) Dies on even damage, lives on odd damage (this gets changed randomly from encounter to encounter) 3) Dies if hit 3 times. 4) Bloodied if hit 2 times and does not die. 5) Both Tough Minions and normal minions roll damage. #2 can be changed to other criteria so that the players do not figure it out (such as odd or even total to hit rolls, etc.). If the DM sometimes throws Tough Minions in with regular minions, the players do not know for any given encounter whether any given opponent is a minion or not. Even gaining the name of the monster with a Monster Check will only hint to the player that the foe is a minion, it will not indicate whether it is a regular minion or a tough minion. And, Tough Minions fill the gap between one hit minions and 4+ hit other monsters. This gives the DM more encounter options because he effectively has another monster role he can use. [/QUOTE]
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If you don't like minions - how would you do it?
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