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*Pathfinder & Starfinder
If you don't like minions - how would you do it?
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<blockquote data-quote="Grinnen Baeritt" data-source="post: 4399096" data-attributes="member: 71566"><p>Yes, this could be done. My point was to remove most, if not all of the record keeping work from the DM with respect of the differing types of types of the same creature.</p><p> </p><p>I have to confess I don't see a great necessity to confuse the issue with giving this type of creature a role at all. For "minions" as they stand their role is more or less defined by the equipment they have.</p><p> </p><p>This, it itself, is something that can be simplified. Currently the "Minion" does a set amount of damage, something I'm not that keen on, so I have been rolling a dice type for damage that encompasses that total but can exceed it by the damage bonus of the creature (at least 1 point in all cases).</p><p> </p><p>Therefore, if a minion with no inherent damage bonuses from its Strength currently does 6 damage, the "Horde" equivilent creature would roll 1d6+1, regardless of the type of weapon. Crtiticals doing maximum as normal, but the creature has a chance of rolling less than a Minion currently does.</p><p> </p><p>This could be simplified by treating the damage dice the same as the hit point die... so that a creature become a "Goblin 1d8" or a "Kobold 1d6", that type of dice being used with the creature hits or is hit.</p><p> </p><p>The idea is that record-keeping and referencing stat blocks is kept to an absolute minimum when dealing with large amounts of creatures. The only extra things required for reference in combat situation should be the Defenses.</p></blockquote><p></p>
[QUOTE="Grinnen Baeritt, post: 4399096, member: 71566"] Yes, this could be done. My point was to remove most, if not all of the record keeping work from the DM with respect of the differing types of types of the same creature. I have to confess I don't see a great necessity to confuse the issue with giving this type of creature a role at all. For "minions" as they stand their role is more or less defined by the equipment they have. This, it itself, is something that can be simplified. Currently the "Minion" does a set amount of damage, something I'm not that keen on, so I have been rolling a dice type for damage that encompasses that total but can exceed it by the damage bonus of the creature (at least 1 point in all cases). Therefore, if a minion with no inherent damage bonuses from its Strength currently does 6 damage, the "Horde" equivilent creature would roll 1d6+1, regardless of the type of weapon. Crtiticals doing maximum as normal, but the creature has a chance of rolling less than a Minion currently does. This could be simplified by treating the damage dice the same as the hit point die... so that a creature become a "Goblin 1d8" or a "Kobold 1d6", that type of dice being used with the creature hits or is hit. The idea is that record-keeping and referencing stat blocks is kept to an absolute minimum when dealing with large amounts of creatures. The only extra things required for reference in combat situation should be the Defenses. [/QUOTE]
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If you don't like minions - how would you do it?
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