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If You Give a Mouse a Cookie... Players and Power Creep
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3132124" data-attributes="member: 5868"><p>Exactly what I do for everything beyond a base set of options (last campaign was Core + FRCS). It's fair for everyone -- all players have an equal amount of potential options, and they have to propose each item individually. That forces them to find the individual things they want, rather than get a whole book approved, then pick & choose -- and with the effort involved, they won't propose the world, and they'll probably actually use the things they propose. Even the worst books might have individual items that are worthwhile, and I've yet to see a publication -- even the core rules -- that doesn't have a problematic item or two in it. It also helps the DM handle power creep, as you're not dealing with reams of information at a time, but rather an individual feat, spell, whatever.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3132124, member: 5868"] Exactly what I do for everything beyond a base set of options (last campaign was Core + FRCS). It's fair for everyone -- all players have an equal amount of potential options, and they have to propose each item individually. That forces them to find the individual things they want, rather than get a whole book approved, then pick & choose -- and with the effort involved, they won't propose the world, and they'll probably actually use the things they propose. Even the worst books might have individual items that are worthwhile, and I've yet to see a publication -- even the core rules -- that doesn't have a problematic item or two in it. It also helps the DM handle power creep, as you're not dealing with reams of information at a time, but rather an individual feat, spell, whatever. [/QUOTE]
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