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If you had 1 year to plan a weekend of gaming, what would you do?
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<blockquote data-quote="scourger" data-source="post: 4985650" data-attributes="member: 12328"><p>What an intriguing question. At this point, I would lean toward one of two semi-homebrewed mega-adventures. Each anticipates using the D&D minis I've collected for the encounters. I would use the minis stats for the foes but allow the players to use the full rules from the 3.x PHB. Here are the two ideas. </p><p></p><p>The first is my spectrum crown campaign. The players seek the crown and all the jewels from the sites on the Isle of Dread map from one of the last issues of Dungeon Magazine. This game would probably have 11 encounter areas as there are 11 sites on the map. Of course, one PC becomes the Master of the Isle at the end. This game could also be all-dwarf. </p><p></p><p>The Second is based on Slaine from the Horned God series of graphic novels. I would love to do it as a 1-20 level game with accelerated advances of 1 level per encounter. The PCs have to get all the magic items that Slaine collects so that one may become the king of Tir Nan Og. The comics have a bit of a surprise ending, too. The PCs are all human of only 5 classes: barbarian, bard, druid, fighter or rogue. No multi-classing and 1 of each character class to preserve each PC's niche. </p><p></p><p>The one problem I foresee with these games is the advancement. It just takes time to make & advance the PCs. So, I would either use progressively more powerful D&D minis for the PCs or have the advancement done before the game. Trying to get the PCs through all that material would be hard enough, so pre-generated characters is almost a must. But, 20 levels in 20 hours would be too fun. With a year to prepare, I think I could do 5 PCs at levels 1-20 and leave just a few choices for the players to make on the fly--probably feats or spells. Sort of like a massive con or tournament game. It is 100 character sheets, though. The PC options need to be pretty simple for the players to digest the information at the table, so a simplified computer-generated series of character sheets could work, too.</p><p></p><p>Here's hoping that you will past your plans and how they trun out.</p></blockquote><p></p>
[QUOTE="scourger, post: 4985650, member: 12328"] What an intriguing question. At this point, I would lean toward one of two semi-homebrewed mega-adventures. Each anticipates using the D&D minis I've collected for the encounters. I would use the minis stats for the foes but allow the players to use the full rules from the 3.x PHB. Here are the two ideas. The first is my spectrum crown campaign. The players seek the crown and all the jewels from the sites on the Isle of Dread map from one of the last issues of Dungeon Magazine. This game would probably have 11 encounter areas as there are 11 sites on the map. Of course, one PC becomes the Master of the Isle at the end. This game could also be all-dwarf. The Second is based on Slaine from the Horned God series of graphic novels. I would love to do it as a 1-20 level game with accelerated advances of 1 level per encounter. The PCs have to get all the magic items that Slaine collects so that one may become the king of Tir Nan Og. The comics have a bit of a surprise ending, too. The PCs are all human of only 5 classes: barbarian, bard, druid, fighter or rogue. No multi-classing and 1 of each character class to preserve each PC's niche. The one problem I foresee with these games is the advancement. It just takes time to make & advance the PCs. So, I would either use progressively more powerful D&D minis for the PCs or have the advancement done before the game. Trying to get the PCs through all that material would be hard enough, so pre-generated characters is almost a must. But, 20 levels in 20 hours would be too fun. With a year to prepare, I think I could do 5 PCs at levels 1-20 and leave just a few choices for the players to make on the fly--probably feats or spells. Sort of like a massive con or tournament game. It is 100 character sheets, though. The PC options need to be pretty simple for the players to digest the information at the table, so a simplified computer-generated series of character sheets could work, too. Here's hoping that you will past your plans and how they trun out. [/QUOTE]
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If you had 1 year to plan a weekend of gaming, what would you do?
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