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If you had 1 year to plan a weekend of gaming, what would you do?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 4986648" data-attributes="member: 93"><p>Each group could have their own specific agenda and/or goal; heck each PC could have their own agenda/goal, which might not be immediately apparent. You could build in specific goals that are shared by PC's that are intentionally started off in different parties, such that the original parties will ideally split apart and recombine. Lots of potential for intrigue and parties potentially working against each other - or combining forces. I'm kind of reminded of <em>A Night in the Lonesome October</em> by Roger Zelazny, where the characters are either looking to open a gate for the Old Ones, or the prevent the gate from being opened, but no one knows whose side anyone is on to start with (Jack the Ripper turns out to be a Closer, for instance).</p><p></p><p></p><p></p><p>The easy answer is that new adventuring groups are arriving all the time; if you set up a "base camp" then they can easily join up after just a short while. You could set the game up so that every four hours of game time equalled one day of in-game time, and new PC's could join up (or create a whole new group).</p><p></p><p>I'd set up a set of simple PC-building parameters (possibly including randomly determined connections to other PC's - even those not in one's own party) so that new PC's could be built quickly.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4986648, member: 93"] Each group could have their own specific agenda and/or goal; heck each PC could have their own agenda/goal, which might not be immediately apparent. You could build in specific goals that are shared by PC's that are intentionally started off in different parties, such that the original parties will ideally split apart and recombine. Lots of potential for intrigue and parties potentially working against each other - or combining forces. I'm kind of reminded of [I]A Night in the Lonesome October[/I] by Roger Zelazny, where the characters are either looking to open a gate for the Old Ones, or the prevent the gate from being opened, but no one knows whose side anyone is on to start with (Jack the Ripper turns out to be a Closer, for instance). The easy answer is that new adventuring groups are arriving all the time; if you set up a "base camp" then they can easily join up after just a short while. You could set the game up so that every four hours of game time equalled one day of in-game time, and new PC's could join up (or create a whole new group). I'd set up a set of simple PC-building parameters (possibly including randomly determined connections to other PC's - even those not in one's own party) so that new PC's could be built quickly. [/QUOTE]
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If you had 1 year to plan a weekend of gaming, what would you do?
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