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General Tabletop Discussion
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If You Had an Unlimited Budget How Would Enhance The D&D Experience
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<blockquote data-quote="Wombat" data-source="post: 2460486" data-attributes="member: 8447"><p>This very definitely! That would also allow for NPC arguments that don't sound lame!</p><p></p><p>I'd also get reproduction coins, so people know EXACTLY what they have; probably also fake jewels/jewelry.</p><p>I'd have appropriate costumes for all the people playing at the table -- multiple costumes for those who would want it.</p><p>There would be "period" food available, not just The Dew, etc.</p><p>Props of all sorts -- wands, boots, goblets, furs, weapons, etc.</p><p>I would have a major sound system, a professional mixing studio -- there would be background sounds for each environment (professionally recorded), theme fanfares for each hero, original music, sounds of battle, etc.</p><p>Lighting effects, including but not limited to dimming, lightning, and harsh sunlight.</p><p>A gigantic library of research material on botany, ecology, history, mythology, folklore, alternate belief systems, arms and armour construction, etc.</p><p></p><p>The game board? the minis? Yeah, they'd be a bit better, but that is far less important than setting the right mood for the game.</p><p></p><p>I would go for the 100% audio-visual experience! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2460486, member: 8447"] This very definitely! That would also allow for NPC arguments that don't sound lame! I'd also get reproduction coins, so people know EXACTLY what they have; probably also fake jewels/jewelry. I'd have appropriate costumes for all the people playing at the table -- multiple costumes for those who would want it. There would be "period" food available, not just The Dew, etc. Props of all sorts -- wands, boots, goblets, furs, weapons, etc. I would have a major sound system, a professional mixing studio -- there would be background sounds for each environment (professionally recorded), theme fanfares for each hero, original music, sounds of battle, etc. Lighting effects, including but not limited to dimming, lightning, and harsh sunlight. A gigantic library of research material on botany, ecology, history, mythology, folklore, alternate belief systems, arms and armour construction, etc. The game board? the minis? Yeah, they'd be a bit better, but that is far less important than setting the right mood for the game. I would go for the 100% audio-visual experience! :cool: [/QUOTE]
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