Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you had to choose: short rest vs long rest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7946170" data-attributes="member: 57494"><p>I'm about to start a 5E version of Red Hand of Doom, a 3.5 adventure. One thing I'm finding is just how drastic the change in encounter assumptions changes adventure design.</p><p></p><p>In 3E, characters were expected to be able to handle 4 encounters per day with an Encounter Level equal to their own: a single monster's EL was equal to it's CR.</p><p></p><p>In 5E, characters are expected to be able to handle 6-8 medium encounters per day, but they're also expected to get 2 short rests in there.</p><p></p><p>So, where a 3E adventuring day could easily be, say, attacking a keep with 4 different encounters in one go, a 5E version would need to be spaces out more and allow for the characters to squeeze in two one-hour rests.</p><p></p><p>When I was working on converting Red Hand of Doom to 4E, the encounter structure made it easier to design. Shorter rests between encounters made it easier to pace.</p><p></p><p>So, I'm wondering what you would rather play in: a game that house ruled daily resources to be divided by 3 and restored on a shorter short rest, or to have short rest resources be multiplied by 3 (and, maybe further limited in how often they work). I'm strongly leaning towards switching everything to an encounter structure, but I'm curious what others think.</p><p></p><p>Please, leave "it's fine as it is" out as an answer; I want to know which house rule you'd rather try.</p><p></p><p>Short Rest (All): Long rest recovery abilities would be divided by 3. If they are less than 3, they'd be reevaluated.</p><p></p><p>Short Rest (Primarily): Long rest recovery abilities would be divided by 3, but 1/long rest abilities would remain (like Mystic Arcanum and high level spell slots).</p><p></p><p>Long Rest (All): all short rest recovery abilities would have their uses increased by 3 times. These abilities may need other limitations if being able to use them multiple times in the same encounter would be a problem.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7946170, member: 57494"] I'm about to start a 5E version of Red Hand of Doom, a 3.5 adventure. One thing I'm finding is just how drastic the change in encounter assumptions changes adventure design. In 3E, characters were expected to be able to handle 4 encounters per day with an Encounter Level equal to their own: a single monster's EL was equal to it's CR. In 5E, characters are expected to be able to handle 6-8 medium encounters per day, but they're also expected to get 2 short rests in there. So, where a 3E adventuring day could easily be, say, attacking a keep with 4 different encounters in one go, a 5E version would need to be spaces out more and allow for the characters to squeeze in two one-hour rests. When I was working on converting Red Hand of Doom to 4E, the encounter structure made it easier to design. Shorter rests between encounters made it easier to pace. So, I'm wondering what you would rather play in: a game that house ruled daily resources to be divided by 3 and restored on a shorter short rest, or to have short rest resources be multiplied by 3 (and, maybe further limited in how often they work). I'm strongly leaning towards switching everything to an encounter structure, but I'm curious what others think. Please, leave "it's fine as it is" out as an answer; I want to know which house rule you'd rather try. Short Rest (All): Long rest recovery abilities would be divided by 3. If they are less than 3, they'd be reevaluated. Short Rest (Primarily): Long rest recovery abilities would be divided by 3, but 1/long rest abilities would remain (like Mystic Arcanum and high level spell slots). Long Rest (All): all short rest recovery abilities would have their uses increased by 3 times. These abilities may need other limitations if being able to use them multiple times in the same encounter would be a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you had to choose: short rest vs long rest
Top