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If you had to choose: short rest vs long rest
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<blockquote data-quote="Campbell" data-source="post: 7947466" data-attributes="member: 16586"><p>I voted primarily short rest, but really what I would want is a game where resource recovery is something that should be actively managed. Rest a little bit get some resources back where you might have to choose between hit points or spells. I want decisions about how to recover after an encounter to have an impact on later success.</p><p></p><p>I think it is important to have longer term resources, but I would prefer if you had to do more than take a nap to recover them. The way priests in Rune Quest must seek out a holy place to recover spells is the sort of thing I am looking for here.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7947466, member: 16586"] I voted primarily short rest, but really what I would want is a game where resource recovery is something that should be actively managed. Rest a little bit get some resources back where you might have to choose between hit points or spells. I want decisions about how to recover after an encounter to have an impact on later success. I think it is important to have longer term resources, but I would prefer if you had to do more than take a nap to recover them. The way priests in Rune Quest must seek out a holy place to recover spells is the sort of thing I am looking for here. [/QUOTE]
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If you had to choose: short rest vs long rest
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