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If you had to cut one element from the D&D game...
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<blockquote data-quote="Erratic K" data-source="post: 3379279" data-attributes="member: 14360"><p>#1: The grappeling rules... the source of more rules arguments at tables I've been at. This should just plain be abstracted with non-lethal damage or something that matches the rest of combat.</p><p></p><p>#2: I'd probably ditch some of the lighting rules too, especially magical light/darkness. We just ignore this type of problem.</p><p></p><p>#3: Level Adjustment is pretty poor as well. De facto it is removed from the player's side in the games I've played in, because no one has taken a LA race. So if it is a DM only tool, it is not a tool that is saving me time or effort as a DM and as such it is suboptimal.</p><p></p><p>#4: Weapon sizes based on size of creature. It is too complex right now. It needs simplification. I'd just do weapon groups- small weapons are for small creatures, medium for medium etc. Then have adjustments for using weapons more than one size class away from your current size (maybe -4 for each weapon size). Which leads to:</p><p></p><p>#5: spells that increase and decrease size: they need a little tuning so they fit with #4.</p><p></p><p>So I'd vote for the grappeling rules, but there are at least a few things I'd cut.</p></blockquote><p></p>
[QUOTE="Erratic K, post: 3379279, member: 14360"] #1: The grappeling rules... the source of more rules arguments at tables I've been at. This should just plain be abstracted with non-lethal damage or something that matches the rest of combat. #2: I'd probably ditch some of the lighting rules too, especially magical light/darkness. We just ignore this type of problem. #3: Level Adjustment is pretty poor as well. De facto it is removed from the player's side in the games I've played in, because no one has taken a LA race. So if it is a DM only tool, it is not a tool that is saving me time or effort as a DM and as such it is suboptimal. #4: Weapon sizes based on size of creature. It is too complex right now. It needs simplification. I'd just do weapon groups- small weapons are for small creatures, medium for medium etc. Then have adjustments for using weapons more than one size class away from your current size (maybe -4 for each weapon size). Which leads to: #5: spells that increase and decrease size: they need a little tuning so they fit with #4. So I'd vote for the grappeling rules, but there are at least a few things I'd cut. [/QUOTE]
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