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If you had to cut one element from the D&D game...
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<blockquote data-quote="Baron Opal" data-source="post: 3379744" data-attributes="member: 10433"><p>I would like to remove the Arcane/Divine divide myself. Your class should determine what spells you have access to from the giant list with feats to expand your repertoire. I'm sold by the AE concept, obviously.</p><p></p><p>I would like to keep alignment, per se, but drasticly change it. Alignment is something that you should work towards given choice of class and your level. I thought that the alignment system in <u>Stormbringer</u> by Chaosium was much more in tune with the subjectivity inherent in moral systems. In short, you pick a side and work to achieve their goals. You don't detect as "good" or "evil" until you have made significant gains and sacrifices for your chosen side.</p><p></p><p>I also like prestige classes, but, again, I would change them somewhat. </p><p></p><p>Some simplicity in weapons damage would be good. Although, I like there being mechanical differences between swords, spears, maces and axes. their fighting styles are different and I appreciate people being able to chose a fighting style that matches the character's personality.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3379744, member: 10433"] I would like to remove the Arcane/Divine divide myself. Your class should determine what spells you have access to from the giant list with feats to expand your repertoire. I'm sold by the AE concept, obviously. I would like to keep alignment, per se, but drasticly change it. Alignment is something that you should work towards given choice of class and your level. I thought that the alignment system in [u]Stormbringer[/u] by Chaosium was much more in tune with the subjectivity inherent in moral systems. In short, you pick a side and work to achieve their goals. You don't detect as "good" or "evil" until you have made significant gains and sacrifices for your chosen side. I also like prestige classes, but, again, I would change them somewhat. Some simplicity in weapons damage would be good. Although, I like there being mechanical differences between swords, spears, maces and axes. their fighting styles are different and I appreciate people being able to chose a fighting style that matches the character's personality. [/QUOTE]
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If you had to cut one element from the D&D game...
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