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If you had to cut one element from the D&D game...
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<blockquote data-quote="jester47" data-source="post: 3379791" data-attributes="member: 2238"><p>Cessium.</p><p></p><p>I almost never use it.</p><p></p><p>Seriously, Skills, Feats, and weirdness of the bonus system (luck, circumstance etc.) </p><p></p><p>Here is how I would "fix" the bonus system: </p><p>I would make stacking based on object location (no more than 2 rings), and what game stat it modifies. Thus- anything that increases AC that is not armor, you can only use one of at a time. Anything that increases strength, saves, a skill etc you can only use one of at a time. Thus you can't get a circumstance AND a luck bonus to climb. If you have a item that gives +2 to Str and a separate item that give +1 the first takes precedence and all you get is a +2. Still, you can wear both, and when the creature that eats +2 Str magic items eats it, the +1 kicks in. Spells count for this too. A spell that gives you +4 str takes precedence over the item that gives +2. </p><p></p><p>This makes effects things much much easier to track and manage.</p></blockquote><p></p>
[QUOTE="jester47, post: 3379791, member: 2238"] Cessium. I almost never use it. Seriously, Skills, Feats, and weirdness of the bonus system (luck, circumstance etc.) Here is how I would "fix" the bonus system: I would make stacking based on object location (no more than 2 rings), and what game stat it modifies. Thus- anything that increases AC that is not armor, you can only use one of at a time. Anything that increases strength, saves, a skill etc you can only use one of at a time. Thus you can't get a circumstance AND a luck bonus to climb. If you have a item that gives +2 to Str and a separate item that give +1 the first takes precedence and all you get is a +2. Still, you can wear both, and when the creature that eats +2 Str magic items eats it, the +1 kicks in. Spells count for this too. A spell that gives you +4 str takes precedence over the item that gives +2. This makes effects things much much easier to track and manage. [/QUOTE]
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If you had to cut one element from the D&D game...
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