Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If you had to cut one element from the D&D game...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 3380394" data-attributes="member: 18363"><p><strong>Other</strong></p><p></p><p>How could you <em>possibly</em> forget the Vancian spell system?! <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> :\ </p><p></p><p>That would be the first vote of myself and, I believe, many many others. </p><p></p><p></p><p>Otherwise: </p><p></p><p>I like the d20 mechanics - which happen to include the saving throws and skill checks.</p><p></p><p>I don't mind feats and in fact think characters should get more than they do. (I bought a guide to True20 a month or so ago, and its idea of a feat every level - and more or less replacing class specials with feats - is quite nice, although I think I might rather prefer something akin to Talent Trees (d20 modern) for some class specials. Perhaps alternating between a talent and a feat every level?)</p><p></p><p>The Divine and Arcane magic division is odd - I'll give you that, but I more or less by chance accidentally (re)created a similar division a while back when I was trying to work out a skill based magic system. In the end there were a few skills associated with Wisdom that - in tone - were different enough from the other magic skills that I could see how a divide might naturally form. On the other hand, the divide was between magic based on perception, the mind / heart, etc and magic that evoked / transformed / etc - a rather different distinction from the D&D Divine / Arcane divide, which has some of both in both sides of the divide. So, perhaps I should state that I can see a divide existing, but it would requires massive spell re-allotment as to what spells were on which side, and in the process utterly altering the feel for each side from what is typical of 'normal' D&D magic. </p><p></p><p>Attacks of Opportunity are sometimes odd, especially as they all but require the use of a battlemat and minis or pennies or dice to determine with any surety. I prefer not using such and so tend to wing it, allowing it or not based on the situation and how likely I think the PC or foe might get a chance to attack. Most often common sense will guide one's decision to a semi-realistic answer. I think the AoO might need a little work, but many of their rules make sense. It is the ever increasing number of options during combat - that may or may not allow for an AoO in this or that circumstance - that is truly bogging down and obfuscating the appropriateness of allowing an AoO or not in this or that situation. </p><p></p><p>Weapon Damage is an interesting point, but I'm not sure that it is a notable one. I would expect, except perhaps on a critical hit, for a dagger to do far less damage on a hit than a greatsword. I don't see a major need to change it, although I'll admit to playing with the idea of using something similar to True20's save vs injury combined with Wounds / Vitality not too long in the future. </p><p></p><p>PrCs are interesting, and as DM I consider each on a case by case basis - insisting among other things that I have a xerox of the relevant (mechanics) page(s) that hold the information on the PrC if I do not already own the book from which it comes (so that I am not surprised a level or two later by an ability I did not expect). The DM has the right to veto or alter a PrC as they deem necessary - and I'll admit I often treat PrCs to something of a pre-game or post-game gathering / discussion, if for no other reason than to make certain that no one has any problems with whatever the final form of the PrC happens to be. </p><p></p><p>The initial core classes simply did not well cover every character concept, even allowing for wild multi-classing. Since then enough core classes have come out that this is almost no longer the case, but sometimes a niche situation arises, and a PrC fits the bill better than a core class. An undead hunter, for example, is too specialized (in my opinion) for a core class, but as a PrC it makes sense. Similarly, either PrCs or Affiliations (PHB2) can be used to give members of an organization that unique ability that - were it a feat - would perhaps be more common than I, as DM, might prefer. And it gives the PCs a reason to join that organization that otherwise they might not - and thus allows for more roleplay and opens up new hooks. So, no, I do not have a problem with (responsible review and allowance of) PrCs. </p><p></p><p></p><p>Okay, I'll admit that after the spell system the Alignment system is the next item I would soonest drop from D&D. I prefer the Alligence system (modified, admittedly) from d20 modern to the Alignment system. People are loyal / leaning towards an ideal, an organization, etc. This makes more sense than the absolute Good / Evil or the flawed* Law / Chaos. (Any system where a person with nearly obsessive-compulsive highly ordered principles and behavior is considered Chaotic because they do not happen to follow traditions or respect established laws is flawed. I can understand why the designers set it up that way - as otherwise it is harder to differentiate between a lawful and chaotic character, as a seemingly chaotic character could in fact by highly ordered / lawful - just greatly different from the other lawfuls in the area, but it still grates a bit.)</p><p></p><p></p><p>By far and away, the Vancian system (whether it is appropriately named or not - as has been raised in various other threads) is the single aspect of D&D I would (and did) drop. Alignment is the next item I would drop. I note it <em>also</em> is not mentioned in the poll. So it seems I would have chosen 'other' even should that idea have had prominence with me.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3380394, member: 18363"] [b]Other[/b] How could you [i]possibly[/i] forget the Vancian spell system?! :uhoh: :eek: :confused: :\ That would be the first vote of myself and, I believe, many many others. Otherwise: I like the d20 mechanics - which happen to include the saving throws and skill checks. I don't mind feats and in fact think characters should get more than they do. (I bought a guide to True20 a month or so ago, and its idea of a feat every level - and more or less replacing class specials with feats - is quite nice, although I think I might rather prefer something akin to Talent Trees (d20 modern) for some class specials. Perhaps alternating between a talent and a feat every level?) The Divine and Arcane magic division is odd - I'll give you that, but I more or less by chance accidentally (re)created a similar division a while back when I was trying to work out a skill based magic system. In the end there were a few skills associated with Wisdom that - in tone - were different enough from the other magic skills that I could see how a divide might naturally form. On the other hand, the divide was between magic based on perception, the mind / heart, etc and magic that evoked / transformed / etc - a rather different distinction from the D&D Divine / Arcane divide, which has some of both in both sides of the divide. So, perhaps I should state that I can see a divide existing, but it would requires massive spell re-allotment as to what spells were on which side, and in the process utterly altering the feel for each side from what is typical of 'normal' D&D magic. Attacks of Opportunity are sometimes odd, especially as they all but require the use of a battlemat and minis or pennies or dice to determine with any surety. I prefer not using such and so tend to wing it, allowing it or not based on the situation and how likely I think the PC or foe might get a chance to attack. Most often common sense will guide one's decision to a semi-realistic answer. I think the AoO might need a little work, but many of their rules make sense. It is the ever increasing number of options during combat - that may or may not allow for an AoO in this or that circumstance - that is truly bogging down and obfuscating the appropriateness of allowing an AoO or not in this or that situation. Weapon Damage is an interesting point, but I'm not sure that it is a notable one. I would expect, except perhaps on a critical hit, for a dagger to do far less damage on a hit than a greatsword. I don't see a major need to change it, although I'll admit to playing with the idea of using something similar to True20's save vs injury combined with Wounds / Vitality not too long in the future. PrCs are interesting, and as DM I consider each on a case by case basis - insisting among other things that I have a xerox of the relevant (mechanics) page(s) that hold the information on the PrC if I do not already own the book from which it comes (so that I am not surprised a level or two later by an ability I did not expect). The DM has the right to veto or alter a PrC as they deem necessary - and I'll admit I often treat PrCs to something of a pre-game or post-game gathering / discussion, if for no other reason than to make certain that no one has any problems with whatever the final form of the PrC happens to be. The initial core classes simply did not well cover every character concept, even allowing for wild multi-classing. Since then enough core classes have come out that this is almost no longer the case, but sometimes a niche situation arises, and a PrC fits the bill better than a core class. An undead hunter, for example, is too specialized (in my opinion) for a core class, but as a PrC it makes sense. Similarly, either PrCs or Affiliations (PHB2) can be used to give members of an organization that unique ability that - were it a feat - would perhaps be more common than I, as DM, might prefer. And it gives the PCs a reason to join that organization that otherwise they might not - and thus allows for more roleplay and opens up new hooks. So, no, I do not have a problem with (responsible review and allowance of) PrCs. Okay, I'll admit that after the spell system the Alignment system is the next item I would soonest drop from D&D. I prefer the Alligence system (modified, admittedly) from d20 modern to the Alignment system. People are loyal / leaning towards an ideal, an organization, etc. This makes more sense than the absolute Good / Evil or the flawed* Law / Chaos. (Any system where a person with nearly obsessive-compulsive highly ordered principles and behavior is considered Chaotic because they do not happen to follow traditions or respect established laws is flawed. I can understand why the designers set it up that way - as otherwise it is harder to differentiate between a lawful and chaotic character, as a seemingly chaotic character could in fact by highly ordered / lawful - just greatly different from the other lawfuls in the area, but it still grates a bit.) By far and away, the Vancian system (whether it is appropriately named or not - as has been raised in various other threads) is the single aspect of D&D I would (and did) drop. Alignment is the next item I would drop. I note it [i]also[/i] is not mentioned in the poll. So it seems I would have chosen 'other' even should that idea have had prominence with me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If you had to cut one element from the D&D game...
Top