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If you had to cut one element from the D&D game...
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<blockquote data-quote="Mercule" data-source="post: 3380925" data-attributes="member: 5100"><p>Other: Vancian magic. I like the prelisted, standardized spells. I like the resource management. I don't like slots. Spell points are better, but they're just quantum slots. I don't know what the right fix would be, but an improved spell system would get me to change to 4E in a heartbeat. Of course, any change would probably alienate as many people as would cheer (I'd take a pass on any per-encounter system), so it's unlikely that Vancian magic is going away.</p><p></p><p>Next choice: Bizarre little customizations that push the game closer to a point system. What I mean here are things like alternate levels, skill tricks, etc. I don't mind alternate levels as a campaign alternate, but not for individual characters to decide for themselves. And skill tricks are just bad in terms of a class/level system. Let's face it, one of the things that makes D&D D&D is a class/level system. It's part of the "ease of entry" factor. If I wanted character point system, I'd play Hero, which will always trump D&D's ability to customize. Play to the strengths, not the weaknesses of the system.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3380925, member: 5100"] Other: Vancian magic. I like the prelisted, standardized spells. I like the resource management. I don't like slots. Spell points are better, but they're just quantum slots. I don't know what the right fix would be, but an improved spell system would get me to change to 4E in a heartbeat. Of course, any change would probably alienate as many people as would cheer (I'd take a pass on any per-encounter system), so it's unlikely that Vancian magic is going away. Next choice: Bizarre little customizations that push the game closer to a point system. What I mean here are things like alternate levels, skill tricks, etc. I don't mind alternate levels as a campaign alternate, but not for individual characters to decide for themselves. And skill tricks are just bad in terms of a class/level system. Let's face it, one of the things that makes D&D D&D is a class/level system. It's part of the "ease of entry" factor. If I wanted character point system, I'd play Hero, which will always trump D&D's ability to customize. Play to the strengths, not the weaknesses of the system. [/QUOTE]
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If you had to cut one element from the D&D game...
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