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If you had to cut one element from the D&D game...
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<blockquote data-quote="DreadArchon" data-source="post: 3383461" data-attributes="member: 49449"><p>I agree, actually, that the whole magic system is wacky. The "limited spells per day" thing, be it by slots or spell points, is irritating, as is the fact that casters have whatever wide generalities of powers they happen to want.</p><p></p><p>I think that magic should involve unlimited casting, like Warlocks, but the user should be limited in what he can do (also like Warlocks), and some of the effects should scale. One could choose between thematic casting similar to domains, such as with current Clerics, or spell-school casting. For example, imagine a Cleric who gets two domains and who learns spells levels at the usual times, but who cannot use spells outside of those two domains and who can cast unlimited spells per day. Or imagine a Sorceror who can cast unlimited spells per day, but only Transmutations.</p><p></p><p>Obviously you'd have to play with such a system to balance it well, but then again, a change requiring some work is sort of the point, right?</p></blockquote><p></p>
[QUOTE="DreadArchon, post: 3383461, member: 49449"] I agree, actually, that the whole magic system is wacky. The "limited spells per day" thing, be it by slots or spell points, is irritating, as is the fact that casters have whatever wide generalities of powers they happen to want. I think that magic should involve unlimited casting, like Warlocks, but the user should be limited in what he can do (also like Warlocks), and some of the effects should scale. One could choose between thematic casting similar to domains, such as with current Clerics, or spell-school casting. For example, imagine a Cleric who gets two domains and who learns spells levels at the usual times, but who cannot use spells outside of those two domains and who can cast unlimited spells per day. Or imagine a Sorceror who can cast unlimited spells per day, but only Transmutations. Obviously you'd have to play with such a system to balance it well, but then again, a change requiring some work is sort of the point, right? [/QUOTE]
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If you had to cut one element from the D&D game...
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