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If you had to split up Dexterity...
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<blockquote data-quote="Aldarc" data-source="post: 8510010" data-attributes="member: 5142"><p>Inspired by Warhammer Fantasy, Green Ronin's <em><strong>Fantasy AGE</strong></em> splits up the usual stats: </p><p></p><p><strong>* Accuracy:</strong> for weapon attacks with ranged and light weapon groups </p><p><strong>* Communication:</strong> the talking part of Charisma </p><p><strong>* Constitution:</strong> endurance, but also includes things like drinking, swimming, and running </p><p><strong>* Dexterity:</strong> agility, initiative, and manual dexterity </p><p><strong>* Fighting:</strong> for weapon attacks with melee and heavier weapon groups </p><p><strong>* Intelligence:</strong> smarts, knowledge, and education </p><p><strong>* Perception:</strong> sensory data and its interpretation, provides bonus damage to ranged attacks </p><p><strong>* Strength:</strong> physical prowess </p><p><strong>* Willpower:</strong> the willpower, morale, and faith part of Wisdom and Charisma </p><p></p><p>So while it keeps manual dexteriy and agility together, aspects of D&D's Dexterity are found between AGE's Accuracy, Dexterity, and even Perception (i.e., ranged damage). It makes Dexterity less of an omni-stat. (It also helps delineate the murky waters between D&D's mental stats better, namely Charisma and Wisdom, but I digress.)</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8510010, member: 5142"] Inspired by Warhammer Fantasy, Green Ronin's [I][B]Fantasy AGE[/B][/I] splits up the usual stats: [B]* Accuracy:[/B] for weapon attacks with ranged and light weapon groups [B]* Communication:[/B] the talking part of Charisma [B]* Constitution:[/B] endurance, but also includes things like drinking, swimming, and running [B]* Dexterity:[/B] agility, initiative, and manual dexterity [B]* Fighting:[/B] for weapon attacks with melee and heavier weapon groups [B]* Intelligence:[/B] smarts, knowledge, and education [B]* Perception:[/B] sensory data and its interpretation, provides bonus damage to ranged attacks [B]* Strength:[/B] physical prowess [B]* Willpower:[/B] the willpower, morale, and faith part of Wisdom and Charisma So while it keeps manual dexteriy and agility together, aspects of D&D's Dexterity are found between AGE's Accuracy, Dexterity, and even Perception (i.e., ranged damage). It makes Dexterity less of an omni-stat. (It also helps delineate the murky waters between D&D's mental stats better, namely Charisma and Wisdom, but I digress.) [/QUOTE]
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