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If You Had Unlimited Funds for RPGs in General
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<blockquote data-quote="mythusmage" data-source="post: 2469853" data-attributes="member: 571"><p>This is a sequel to <a href="http://www.enworld.org/showthread.php?t=142313" target="_blank">this thread</a>. That thread is about what one would do with unlimited funds regarding D&D. This thread is about what one would do with unlimited funds regarding RPGs in general.</p><p></p><p>What I would do?</p><p></p><p>My first step would be to purchase <strong>Dangerous Journeys</strong> from Wizards. Then do a complete rewrite of <strong>Mythus</strong>, <strong>Mythus Magick</strong>, <strong>Unhallowed</strong>, and <strong>Changeling</strong>. Plus such revision and editing of the other books as necessary. Last, finish the <strong>Phæree Bestiary</strong>.</p><p></p><p>Finally, contract with Atlas Games to act as a fulfillment house, publishing the new <strong>Dangerous Journeys</strong> through them.</p><p></p><p>The first game released would be <strong>Unhallowed</strong>, modern day/near future horror. Game book followed up by a guide to the world of Eorth and a supernatural horrors book. Then release <strong>Mythus 2nd</strong> and <strong>Changeling</strong>. Both with supporting material.</p><p></p><p>All this supported by a web site, community forums, a mailing list, and a print periodical. Fan sites encouraged</p><p></p><p>For third party publishers a DJ specific open gaming license and a <strong>Dangerous Journeys</strong> trademark license for support material. (<strong>Unhallowed</strong> adventures, <strong>Changeling</strong> locales, that sort of thing.)</p><p></p><p>And DJ fiction of course.</p><p></p><p>Oh yeah, my first licensed product would be <strong>Dangerous Journeys: Buck Rogers</strong>.</p><p></p><p>What would you do with unlimited funds?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2469853, member: 571"] This is a sequel to [url=http://www.enworld.org/showthread.php?t=142313]this thread[/url]. That thread is about what one would do with unlimited funds regarding D&D. This thread is about what one would do with unlimited funds regarding RPGs in general. What I would do? My first step would be to purchase [b]Dangerous Journeys[/b] from Wizards. Then do a complete rewrite of [b]Mythus[/b], [b]Mythus Magick[/b], [b]Unhallowed[/b], and [b]Changeling[/b]. Plus such revision and editing of the other books as necessary. Last, finish the [b]Phæree Bestiary[/b]. Finally, contract with Atlas Games to act as a fulfillment house, publishing the new [b]Dangerous Journeys[/b] through them. The first game released would be [b]Unhallowed[/b], modern day/near future horror. Game book followed up by a guide to the world of Eorth and a supernatural horrors book. Then release [b]Mythus 2nd[/b] and [b]Changeling[/b]. Both with supporting material. All this supported by a web site, community forums, a mailing list, and a print periodical. Fan sites encouraged For third party publishers a DJ specific open gaming license and a [b]Dangerous Journeys[/b] trademark license for support material. ([b]Unhallowed[/b] adventures, [b]Changeling[/b] locales, that sort of thing.) And DJ fiction of course. Oh yeah, my first licensed product would be [b]Dangerous Journeys: Buck Rogers[/b]. What would you do with unlimited funds? [/QUOTE]
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