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<blockquote data-quote="drothgery" data-source="post: 2470901" data-attributes="member: 360"><p>Okay, I've got unlimitted funds here, so I don't have to make money, or be at all practical. What I'd do in this scenario is not what I'd do even if I had say, $1 billion to invest in the RPG industry.</p><p></p><p>First, I'd buy WotC from Hasbro for market presense and market share, and buy Green Ronin for True20 as a core system for my pet projects. After that, I'd move corporate HQ to San Diego (I'd keep an office in Seatle for anyone that didn't want to move), and raise salaries there so that a senior game designer widely respected in the industry is paid at least as well as a middling talented web developer (that this is nowhere near true is why in the real world, even if I thought I had talent, I'd never work in the RPG industry).</p><p></p><p>Then I'd leave them to their own devices for the most part, except that I'd go nuts producing licensed games of any books/movies/TV shows that I liked and could get the licenses for (while making sure that games from the same genre don't come out stacked on top of each other). Everything would get a core rulebook, a mega-adventure, one expansion, and enough promotion to make sure that gamers and fans of the source material know about it.</p></blockquote><p></p>
[QUOTE="drothgery, post: 2470901, member: 360"] Okay, I've got unlimitted funds here, so I don't have to make money, or be at all practical. What I'd do in this scenario is not what I'd do even if I had say, $1 billion to invest in the RPG industry. First, I'd buy WotC from Hasbro for market presense and market share, and buy Green Ronin for True20 as a core system for my pet projects. After that, I'd move corporate HQ to San Diego (I'd keep an office in Seatle for anyone that didn't want to move), and raise salaries there so that a senior game designer widely respected in the industry is paid at least as well as a middling talented web developer (that this is nowhere near true is why in the real world, even if I thought I had talent, I'd never work in the RPG industry). Then I'd leave them to their own devices for the most part, except that I'd go nuts producing licensed games of any books/movies/TV shows that I liked and could get the licenses for (while making sure that games from the same genre don't come out stacked on top of each other). Everything would get a core rulebook, a mega-adventure, one expansion, and enough promotion to make sure that gamers and fans of the source material know about it. [/QUOTE]
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