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<blockquote data-quote="Blue" data-source="post: 7866235" data-attributes="member: 20564"><p>I'll do a stream of consciousness as I read version 0.4, with a summary at the end.</p><p></p><p>Okay, d6 and no armor, but all weapons.</p><p></p><p>Skill list I'll want to revisit. It's like a greatest hits of DEX & INT (the saving throws) plus perception - the uber skill. The fluff at the beginning was evocative, but non-specific enough I don't know what skills make sense.</p><p></p><p>Void points - fuel for abilities. Short rest recharge. Let's see what they do. Will call VP.</p><p></p><p>Unarmored defense - something I like. DEX + INT, not surprising. Glad it has the standard name so the standard Unarmored Defense multiclass rules covers it.</p><p></p><p>Void Stride - breaks 5e conventions in that there's very little that you activate as a free action. To make more 5e like would probably make it cost either a bonus action but you can disengage or dash with it, or make it a reaction. Hmm, it's a separate resource economy, not the VP. Still short rest recharged.</p><p></p><p>Okay, need to stop here at 1st level. A few things:</p><p>1. Nothing uses VP at 1st level. Push them back to when you start using them, like Sorcery Points.</p><p>2. Unarmored Defense with INT+DEX and Voidstride may end up being cherry picked with multiclassing. I can picture a number of wizards who that Unarmored Defense might be worth giving up a level of casting, especially a Wizard Bladesinger that would have INT to AC twice (from different sources so it stacks legally). Voidstride isn't a problem, and really there are so few INT classes I guess this is mostly a quibble - just looking at what corner cases can be abused.</p><p></p><p>I'm not really sure how a 1st level Voidbinder is supposed to play. AC 15ish is decent with a martial weapon but on d6 HPs? Skirmisher to attack and then use void stride and disengage - but only say twice a short rest. The can work as an archer with no bonuses, but how's that feel like a Voidbinder?</p><p></p><p>Unreal Stealth - 1 VP hide as a bonus action.</p><p></p><p>Void Strikes - a VP for a mini-hunter's mark. Bonus action, which seems right. Unlike Hunter's mark you need to spend the Bonus Action each turn. (The VP seem plentiful enough that that's effectively the only cost.)</p><p></p><p>The equipment list had two light weapons making me thing TWF was on the table, but I haven't seen support for it yet. But that still made me sensitive to bonus action economy. Voidbinder and Void Strikes are both bonus actions. Let's see what's next.</p><p></p><p>Hmm, I have a section called "Voidbinder Decays" that's blank at the end of a page. Wonder what was there.</p><p></p><p>[ATTACH=full]116530[/ATTACH]</p><p></p><p>Actually, looking at the level chart, there's a bunch of features at 3rd and they are all missing. Not sure what's up.</p><p></p><p>Maybe it's a browser issue, will try with another one later.</p></blockquote><p></p>
[QUOTE="Blue, post: 7866235, member: 20564"] I'll do a stream of consciousness as I read version 0.4, with a summary at the end. Okay, d6 and no armor, but all weapons. Skill list I'll want to revisit. It's like a greatest hits of DEX & INT (the saving throws) plus perception - the uber skill. The fluff at the beginning was evocative, but non-specific enough I don't know what skills make sense. Void points - fuel for abilities. Short rest recharge. Let's see what they do. Will call VP. Unarmored defense - something I like. DEX + INT, not surprising. Glad it has the standard name so the standard Unarmored Defense multiclass rules covers it. Void Stride - breaks 5e conventions in that there's very little that you activate as a free action. To make more 5e like would probably make it cost either a bonus action but you can disengage or dash with it, or make it a reaction. Hmm, it's a separate resource economy, not the VP. Still short rest recharged. Okay, need to stop here at 1st level. A few things: 1. Nothing uses VP at 1st level. Push them back to when you start using them, like Sorcery Points. 2. Unarmored Defense with INT+DEX and Voidstride may end up being cherry picked with multiclassing. I can picture a number of wizards who that Unarmored Defense might be worth giving up a level of casting, especially a Wizard Bladesinger that would have INT to AC twice (from different sources so it stacks legally). Voidstride isn't a problem, and really there are so few INT classes I guess this is mostly a quibble - just looking at what corner cases can be abused. I'm not really sure how a 1st level Voidbinder is supposed to play. AC 15ish is decent with a martial weapon but on d6 HPs? Skirmisher to attack and then use void stride and disengage - but only say twice a short rest. The can work as an archer with no bonuses, but how's that feel like a Voidbinder? Unreal Stealth - 1 VP hide as a bonus action. Void Strikes - a VP for a mini-hunter's mark. Bonus action, which seems right. Unlike Hunter's mark you need to spend the Bonus Action each turn. (The VP seem plentiful enough that that's effectively the only cost.) The equipment list had two light weapons making me thing TWF was on the table, but I haven't seen support for it yet. But that still made me sensitive to bonus action economy. Voidbinder and Void Strikes are both bonus actions. Let's see what's next. Hmm, I have a section called "Voidbinder Decays" that's blank at the end of a page. Wonder what was there. [ATTACH type="full"]116530[/ATTACH] Actually, looking at the level chart, there's a bunch of features at 3rd and they are all missing. Not sure what's up. Maybe it's a browser issue, will try with another one later. [/QUOTE]
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