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If you like RPG, surely you've seen The Gamers movies. Right?
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<blockquote data-quote="rpgresearch" data-source="post: 6756135" data-attributes="member: 6691105"><p>I think my main surprise is that in this day and age of memes and youtubers, it seemed surprising so many missed it. As I have mentioned to gamers, most have loved them and wondered also how they hadn't heard of them previously. Far more seemingly percentage-wise of MMORPG players that I run into seem to know about Felicia Day's "The Guild", than the perceived percentage of tabletop and LARP players know about the various The Gamers movies. I guess it is maybe just down to marketing? The Guild, after the first season had backing from Microsoft, while The Gamers have been community supported (though set some records).</p><p></p><p>You are right about the lack of centralization of tabletop (and live-action) role-playing gamers, they/we are a wonderfully diverse population world-wide, people that otherwise would never associate with each other brought together by this great common interest of a socially-oriented, usually cooperative, shared narrative gaming experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="rpgresearch, post: 6756135, member: 6691105"] I think my main surprise is that in this day and age of memes and youtubers, it seemed surprising so many missed it. As I have mentioned to gamers, most have loved them and wondered also how they hadn't heard of them previously. Far more seemingly percentage-wise of MMORPG players that I run into seem to know about Felicia Day's "The Guild", than the perceived percentage of tabletop and LARP players know about the various The Gamers movies. I guess it is maybe just down to marketing? The Guild, after the first season had backing from Microsoft, while The Gamers have been community supported (though set some records). You are right about the lack of centralization of tabletop (and live-action) role-playing gamers, they/we are a wonderfully diverse population world-wide, people that otherwise would never associate with each other brought together by this great common interest of a socially-oriented, usually cooperative, shared narrative gaming experience. :-) [/QUOTE]
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