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If you played "Mage: The Ascension" w/magic , please read! Looking for advice!
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<blockquote data-quote="LoPaC" data-source="post: 519422" data-attributes="member: 6758"><p>Ive been trying to work on a way to adapt the White Wolf system of magic use for D20. The Elements of Magic helped me realize this could be done. So, my buddy in DMing helped look over the system I've come up with, and I'd like to take some constructive critisim on the system from you all, my peers. So, please, read it over, and post what you think works and doesnt. Thanks.</p><p>_________________________________________________</p><p></p><p><strong>Correspondence</strong> - Understanding of connections and distances</p><p><strong>Entropy</strong> - Study of chaos, decay, and randomness</p><p><strong>Forces</strong> - The power of the elements: fire, electricity, sound, water, and air</p><p><strong>Life</strong> - Influence over living things</p><p><strong>Matter</strong> - Power over base materials and objects</p><p><strong>Mind</strong> - Empowerment, telepathy, and mental communication and control</p><p><strong>Spirit</strong> - Sensitivity to the Invisible world, to places and things beyond the material</p><p><strong>Time</strong> - Control over the perceptions of and flow of the sands of the hourglass</p><p></p><p>There are 8 spheres of magic, listed above. Each school is advanced similar to a skill. You get X amount of magic skill points based on your class. To cast magic, you get X amount of mana points per day, again based on your class. Magic spheres can and usually have to be combined to get desired effects. This system has unlimited possibilities. Any spell you cast from the standard DnD spell list can be replicated with this system. Examples would be:</p><p></p><p><strong>Fireball:</strong> Forces and Correspondence. To erupt the fire, and send it a distance</p><p></p><p><strong>Scrying:</strong> Correspondence, unless you wanted to look in the past/future, then you use Time with it</p><p></p><p><strong>Astral Projection:</strong> Spirit and Correspondence. To project your spirit a distance from yourself.</p><p>________________________________________________</p><p></p><p>Class--------Magic Skill Points per Level-----Mana points per day-----Restricted schools</p><p></p><p>Bard---------3 + Cha Modifier-----(6 + Cha Modifier) X 2-----Force</p><p></p><p>Cleric--------4 + Wis Modifier-----(6 + Wis Modifier) X 2-----Time, Mind, Force, Matter</p><p></p><p>Druid--------4 + Wis Modifier-----(8 + Wis Modifier) X 2-----Time, Force</p><p></p><p>Paladin------3 + Cha Modifier-----(8 + Cha Modifier) X 2-----Time, Mind, Matter, Correspondence, Entropy</p><p></p><p>Ranger-------2 + Wis Modifier-----(4 + Wis Modifier) X 2-----Time, Spirit, Life, Entropy</p><p></p><p>Sorcerer-----3 + Cha Modifier-----(8 + Cha Modifier) X 2-----None</p><p></p><p>Wizard-------4 + Int Modifier-----(6 + Int Modifier) X 2-----None</p><p>_________________________________________________</p><p></p><p><strong>Each sphere affects a different amount of weight/area/level/ability/HD. The listing goes as follows:</strong></p><p></p><p>Sphere------ Affects per rank</p><p></p><p>Correspondence------20 sq. ft.</p><p>Entropy------1 HD; 1 Level; 10 lbs.;10 sq. ft.; 1d6 damage</p><p>Forces------1d6 damage; 10 lbs.; 1 STR</p><p>Life------1 HD; 1 CON</p><p>Matter------10 sq. ft.; 20 lbs.</p><p>Mind------1 INT; 1d6 Subdual Damage</p><p>Spirit------1 HD; 1 Level</p><p>Time------10 day/1 week</p><p></p><p>1HD being a d8 also, as Life could heal 1HD (d8) per rank</p></blockquote><p></p>
[QUOTE="LoPaC, post: 519422, member: 6758"] Ive been trying to work on a way to adapt the White Wolf system of magic use for D20. The Elements of Magic helped me realize this could be done. So, my buddy in DMing helped look over the system I've come up with, and I'd like to take some constructive critisim on the system from you all, my peers. So, please, read it over, and post what you think works and doesnt. Thanks. _________________________________________________ [B]Correspondence[/B] - Understanding of connections and distances [B]Entropy[/B] - Study of chaos, decay, and randomness [B]Forces[/B] - The power of the elements: fire, electricity, sound, water, and air [B]Life[/B] - Influence over living things [B]Matter[/B] - Power over base materials and objects [B]Mind[/B] - Empowerment, telepathy, and mental communication and control [B]Spirit[/B] - Sensitivity to the Invisible world, to places and things beyond the material [B]Time[/B] - Control over the perceptions of and flow of the sands of the hourglass There are 8 spheres of magic, listed above. Each school is advanced similar to a skill. You get X amount of magic skill points based on your class. To cast magic, you get X amount of mana points per day, again based on your class. Magic spheres can and usually have to be combined to get desired effects. This system has unlimited possibilities. Any spell you cast from the standard DnD spell list can be replicated with this system. Examples would be: [B]Fireball:[/B] Forces and Correspondence. To erupt the fire, and send it a distance [B]Scrying:[/B] Correspondence, unless you wanted to look in the past/future, then you use Time with it [B]Astral Projection:[/B] Spirit and Correspondence. To project your spirit a distance from yourself. ________________________________________________ Class--------Magic Skill Points per Level-----Mana points per day-----Restricted schools Bard---------3 + Cha Modifier-----(6 + Cha Modifier) X 2-----Force Cleric--------4 + Wis Modifier-----(6 + Wis Modifier) X 2-----Time, Mind, Force, Matter Druid--------4 + Wis Modifier-----(8 + Wis Modifier) X 2-----Time, Force Paladin------3 + Cha Modifier-----(8 + Cha Modifier) X 2-----Time, Mind, Matter, Correspondence, Entropy Ranger-------2 + Wis Modifier-----(4 + Wis Modifier) X 2-----Time, Spirit, Life, Entropy Sorcerer-----3 + Cha Modifier-----(8 + Cha Modifier) X 2-----None Wizard-------4 + Int Modifier-----(6 + Int Modifier) X 2-----None _________________________________________________ [B]Each sphere affects a different amount of weight/area/level/ability/HD. The listing goes as follows:[/B] Sphere------ Affects per rank Correspondence------20 sq. ft. Entropy------1 HD; 1 Level; 10 lbs.;10 sq. ft.; 1d6 damage Forces------1d6 damage; 10 lbs.; 1 STR Life------1 HD; 1 CON Matter------10 sq. ft.; 20 lbs. Mind------1 INT; 1d6 Subdual Damage Spirit------1 HD; 1 Level Time------10 day/1 week 1HD being a d8 also, as Life could heal 1HD (d8) per rank [/QUOTE]
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