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General Tabletop Discussion
*Pathfinder & Starfinder
If you pruned the list of spells to 370, which ones would stay and which ones would go?
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<blockquote data-quote="Celebrim" data-source="post: 6096549" data-attributes="member: 4937"><p>None of them.</p><p></p><p></p><p></p><p>All of them.</p><p></p><p>First, I'm going to assume the number refers to the total number of spells in the game including arcane and divine, all sorts of casters, every domain ect. That leaves for example about 3 arcane spells of each school in each level.</p><p></p><p>If my goal was tightening up the spell list to hit some comparatively small fixed number which I would never feel compelled to increase, I'd probably elimenate the entire spell list and start from scratch with smaller number of much much more flexible spells. I might possibly scrap the entire spell system. While I'd probably retain Vancian casting as a core mechanic, the new system would be designed to balance with smaller numbers of more versital spells. That is to say, for example, that if a sorcerer knew 6 spells of every casting level, in the new system this would be a not insignificant percentage of all the spell effects that were possible. Feats like 'Energy Substitution' would likely cease to be meaningful as written, as there would likely be a single spell which let you do damage in the energy type of your choice. To limit the flexibility, I'd probably have a system where each spellcaster had a list of favored descriptors which limited the choices they could make when casting. For example, there would be a spell called 'Energy Ball' and while it could produce damaging effects of every energy type, you could only create 'Fire' and 'Lightning' balls if you hadn't chosen 'Cold' or 'Acid' among you favorite descriptors during CharGen. Likewise, there would be only a single 'Bestow Protection' spell, but if your descriptor was 'Good', you'd only have access to 'Protection from Evil' (obviously, this one would work of the inverse of your favored). And so on and so forth. Metamagic would become more important in this system, and would potentially need to be rebalanced both in terms of power level and access.</p><p></p><p>Personally, I could see this project consuming years before I was ready to implement it into play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6096549, member: 4937"] None of them. All of them. First, I'm going to assume the number refers to the total number of spells in the game including arcane and divine, all sorts of casters, every domain ect. That leaves for example about 3 arcane spells of each school in each level. If my goal was tightening up the spell list to hit some comparatively small fixed number which I would never feel compelled to increase, I'd probably elimenate the entire spell list and start from scratch with smaller number of much much more flexible spells. I might possibly scrap the entire spell system. While I'd probably retain Vancian casting as a core mechanic, the new system would be designed to balance with smaller numbers of more versital spells. That is to say, for example, that if a sorcerer knew 6 spells of every casting level, in the new system this would be a not insignificant percentage of all the spell effects that were possible. Feats like 'Energy Substitution' would likely cease to be meaningful as written, as there would likely be a single spell which let you do damage in the energy type of your choice. To limit the flexibility, I'd probably have a system where each spellcaster had a list of favored descriptors which limited the choices they could make when casting. For example, there would be a spell called 'Energy Ball' and while it could produce damaging effects of every energy type, you could only create 'Fire' and 'Lightning' balls if you hadn't chosen 'Cold' or 'Acid' among you favorite descriptors during CharGen. Likewise, there would be only a single 'Bestow Protection' spell, but if your descriptor was 'Good', you'd only have access to 'Protection from Evil' (obviously, this one would work of the inverse of your favored). And so on and so forth. Metamagic would become more important in this system, and would potentially need to be rebalanced both in terms of power level and access. Personally, I could see this project consuming years before I was ready to implement it into play. [/QUOTE]
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If you pruned the list of spells to 370, which ones would stay and which ones would go?
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