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If you really need to capture your PCs...
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<blockquote data-quote="Kunimatyu" data-source="post: 2190444" data-attributes="member: 22057"><p>Then try this pair of augmented undead.</p><p></p><p>Base creature: MMIII (but is available for free on the WotC website)</p><p>Spellstiched template, Maximize Spell-Like Ability, Bands of Steel: Complete Arcane</p><p>Standstill: Expanded Psionics Handbook</p><p>Shivering Touch: Frostburn</p><p>Death Grimace, Black Bag, Wrack: Book of Vile Darkness</p><p></p><p>Advanced Spellstiched Boneclaw</p><p>Large Undead</p><p>Hit Dice: 16d12+80 (200 hp)</p><p>Init +8</p><p>Speed: 40ft (8 squares)</p><p>AC: 16 (touch 13, FF 12)</p><p>BAB/Grapple: +8/+17</p><p>Attack: Claw +12 (2d6+5)</p><p>Full Attack: 2 Claws +12 (2d6+5)</p><p>Space/Reach: 10ft/20ft</p><p>Special Attacks: Reaching claws(20 ft reach)</p><p>Special Qualities: +4 turn resist, spell-like abilities damage reduction 5/bludgeoning, magic, or silver, darkvision 60ft, immunity to cold, undead traits, unholy toughness, SR 16</p><p>Saves: Fort +7, Ref +9, Will +14</p><p>Abilities: S21 D18 Con - I 14, W15, Cha 20</p><p>Skills: Hide +19, Intimidate +28, Listen +21, Move Silently +23, Search +21, Spot +21</p><p>Feats: Combat Reflexes, Maximize Spell-Like Ability(), Standstill, Improved Init, Improved Natural Attack, Quicken Spell-Like Ability(any one)</p><p>CR: 8 (5 base +2 advanced +1 Spellstiched)</p><p></p><p>One boneclaw has these spells:</p><p>3/day -- chill touch(Fort 16)</p><p>2/day -- fog cloud, quickened wither limb(Fort 17), maximized vampiric touch</p><p>1/day -- black bag*, solid fog, wrack(Fort 18)</p><p></p><p>The other has these:</p><p>3/day -- chill touch(Fort 16)</p><p>2/day - inflict moderate wounds(2d8+10 Will 17), fog cloud, quickened bands of steel(Ref 18), maximized shivering touch(18 Dex damage, melee touch)</p><p>1/day - death grimace*</p><p></p><p>With the +19 Hide, +23 Move Silently, and 2 castings of fog cloud, they're quite capable of sneaking up on PCs. Once they're in range, Standstill keeps PCs from entering melee, while their various nasty spells make the party helpless. Going for coup de grace is a valid option, but mine slap masterwork manacles on the helpless PCs, put neckaces of adaptation on them, then drop them into a bag of holding for "later". Enjoy! I welcome comments/questions/exclamations of disgust.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2190444, member: 22057"] Then try this pair of augmented undead. Base creature: MMIII (but is available for free on the WotC website) Spellstiched template, Maximize Spell-Like Ability, Bands of Steel: Complete Arcane Standstill: Expanded Psionics Handbook Shivering Touch: Frostburn Death Grimace, Black Bag, Wrack: Book of Vile Darkness Advanced Spellstiched Boneclaw Large Undead Hit Dice: 16d12+80 (200 hp) Init +8 Speed: 40ft (8 squares) AC: 16 (touch 13, FF 12) BAB/Grapple: +8/+17 Attack: Claw +12 (2d6+5) Full Attack: 2 Claws +12 (2d6+5) Space/Reach: 10ft/20ft Special Attacks: Reaching claws(20 ft reach) Special Qualities: +4 turn resist, spell-like abilities damage reduction 5/bludgeoning, magic, or silver, darkvision 60ft, immunity to cold, undead traits, unholy toughness, SR 16 Saves: Fort +7, Ref +9, Will +14 Abilities: S21 D18 Con - I 14, W15, Cha 20 Skills: Hide +19, Intimidate +28, Listen +21, Move Silently +23, Search +21, Spot +21 Feats: Combat Reflexes, Maximize Spell-Like Ability(), Standstill, Improved Init, Improved Natural Attack, Quicken Spell-Like Ability(any one) CR: 8 (5 base +2 advanced +1 Spellstiched) One boneclaw has these spells: 3/day -- chill touch(Fort 16) 2/day -- fog cloud, quickened wither limb(Fort 17), maximized vampiric touch 1/day -- black bag*, solid fog, wrack(Fort 18) The other has these: 3/day -- chill touch(Fort 16) 2/day - inflict moderate wounds(2d8+10 Will 17), fog cloud, quickened bands of steel(Ref 18), maximized shivering touch(18 Dex damage, melee touch) 1/day - death grimace* With the +19 Hide, +23 Move Silently, and 2 castings of fog cloud, they're quite capable of sneaking up on PCs. Once they're in range, Standstill keeps PCs from entering melee, while their various nasty spells make the party helpless. Going for coup de grace is a valid option, but mine slap masterwork manacles on the helpless PCs, put neckaces of adaptation on them, then drop them into a bag of holding for "later". Enjoy! I welcome comments/questions/exclamations of disgust. [/QUOTE]
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