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If you replace every plank and nail in a ship...
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<blockquote data-quote="Aexalon" data-source="post: 3137122" data-attributes="member: 16283"><p>Imho, important terms in the definition of a "party" or "team" are shared goals, and shared history. Mind you, I think there's an entire spectrum of party types out there, from haphazard groups reluctantly getting along because splitting up means death, all the way to military units, families, or ancient fellowships.</p><p></p><p>Shared goals and shared history give rise to what might be THE intrinsic party-former: mutual trust and/or dependability. Without this, there's no point to having a party. Note that this doesn't need to be goody-goody trust ... The dependability that George the Blackguard will seek to exploit the Union of Stupenduous Abominations before thinking about turning on the rest of the PCs might make him a valuable party member, but only as long as they can depend upon him acting predictably.</p><p></p><p>Both shared goals and history help here, with either prior behaviour or understanding of inner motivations contributing to the required "predictability". Any major incompatibilities will have been weeded out through repeated collective exposure to danger, resulting in either goal alignment or parting of ways.</p><p></p><p>Or something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aexalon, post: 3137122, member: 16283"] Imho, important terms in the definition of a "party" or "team" are shared goals, and shared history. Mind you, I think there's an entire spectrum of party types out there, from haphazard groups reluctantly getting along because splitting up means death, all the way to military units, families, or ancient fellowships. Shared goals and shared history give rise to what might be THE intrinsic party-former: mutual trust and/or dependability. Without this, there's no point to having a party. Note that this doesn't need to be goody-goody trust ... The dependability that George the Blackguard will seek to exploit the Union of Stupenduous Abominations before thinking about turning on the rest of the PCs might make him a valuable party member, but only as long as they can depend upon him acting predictably. Both shared goals and history help here, with either prior behaviour or understanding of inner motivations contributing to the required "predictability". Any major incompatibilities will have been weeded out through repeated collective exposure to danger, resulting in either goal alignment or parting of ways. Or something :) [/QUOTE]
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