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If you replace every plank and nail in a ship...
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<blockquote data-quote="DestroyYouAlot" data-source="post: 3137315" data-attributes="member: 36618"><p>I've come up against this one in the campaign that I run. Between character deaths and/or semi-retirement, and player attrition (one moved, one lost interest, two went into the army, and one doesn't have transportation to where we're going to be playing), there is not one party member currently active that was in the original party. What's more, I run a Forgotten Realms game set in the nation of Cormyr, where adventurers have to have a charter. They didn't get one of these until they were 3rd level; they are now all at the cusp of 5th level, and there is only one member of the party that signed the charter left. </p><p></p><p>This is about to cause them a neat little problem, as the war wizards check up on chartered adventuring parties, and monitor their membership and activity. Next time they're back in town, they're going to find a bored, beurocratic wizard waiting for them with an "offer they can't refuse" (unless they like building walls and hauling garbage a lot more than I give them credit for). This will give them a chance to update the party charter and re-affirm the membership, and (more importantly) annoy the heck out of'em. </p><p></p><p>What's more, one party member currently has an assassination contract out on him - and he's about to retire. I haven't mentioned this to the player as such, but if his character stays in one place without a cadre of armed adventurers around him, <em>he's going to die.</em> I'm going to give him one more chance to "get the hint" before he retires the character (i.e., one more attempt on his life), but after that he's going to quietly pass away off-stage with a poison dagger in his back - hardly a fitting end for a brave adventurer, but what can I do? What, the assassin's going to give up because his mark suddenly decided to play Susie Homemaker? Nope. I'm hoping they manage to catch and/or kill the assassin, instead - I'm going to feel bad doing this, but it's really the only way to handle it that I can see.</p></blockquote><p></p>
[QUOTE="DestroyYouAlot, post: 3137315, member: 36618"] I've come up against this one in the campaign that I run. Between character deaths and/or semi-retirement, and player attrition (one moved, one lost interest, two went into the army, and one doesn't have transportation to where we're going to be playing), there is not one party member currently active that was in the original party. What's more, I run a Forgotten Realms game set in the nation of Cormyr, where adventurers have to have a charter. They didn't get one of these until they were 3rd level; they are now all at the cusp of 5th level, and there is only one member of the party that signed the charter left. This is about to cause them a neat little problem, as the war wizards check up on chartered adventuring parties, and monitor their membership and activity. Next time they're back in town, they're going to find a bored, beurocratic wizard waiting for them with an "offer they can't refuse" (unless they like building walls and hauling garbage a lot more than I give them credit for). This will give them a chance to update the party charter and re-affirm the membership, and (more importantly) annoy the heck out of'em. What's more, one party member currently has an assassination contract out on him - and he's about to retire. I haven't mentioned this to the player as such, but if his character stays in one place without a cadre of armed adventurers around him, [i]he's going to die.[/i] I'm going to give him one more chance to "get the hint" before he retires the character (i.e., one more attempt on his life), but after that he's going to quietly pass away off-stage with a poison dagger in his back - hardly a fitting end for a brave adventurer, but what can I do? What, the assassin's going to give up because his mark suddenly decided to play Susie Homemaker? Nope. I'm hoping they manage to catch and/or kill the assassin, instead - I'm going to feel bad doing this, but it's really the only way to handle it that I can see. [/QUOTE]
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