Ok, this may sound weird, but I'm trying to show the weirdness (wrongwordiknow) of randomly determining 2 permanent aspects of characters' abilities and not the other aspects.
If you roll dice for stats and HPs... ... then you shound also roll dice for...
If you roll dice for stats and HPs... ... then you shound also roll dice for...
- d20 for the base number in AC (+d20, rolled once and kept forever, instead of just +10)
- Skillpoints: Replace 2 with 2d2-1, 4 with 2d3, and 8 with 2d6+1.
- Increases in BAB, saves, and spell slots/known: Instead of increasing by "+1", you should increase by 2d2-2 or d3-1.[/list=a]So what do you think? Do you agree that D&D is inconsistant here, or do you tiong it's just fine to have ficed increases for some things and random increases for another thing?
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