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If you roll dice for stats and HPs...
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<blockquote data-quote="Clay_More" data-source="post: 820946" data-attributes="member: 9813"><p>davs der Jens</p><p></p><p>Well, the concept of the game is somewhat centred around the randomness of your stats. Even though, many people employ buy-point systems that reduces the ability scfore predicament. Off course, it leaves the game more open to Min/Maxers, which is what the creators might intended. </p><p>Using dice to determine ability scores is good, as it forces players to utilise what they get. Off course, I normally allow them to reroll if its really, really bad, but otherwise they use what they get. Sometimes, they have to work around having one or two really low scores, which can be amusing for gameplay. I have succesfully implemented Charisma as an important skill, which has made many players more cautious of using it as a dump score. After the figher who had a good charisma score bargained himself into a good deal on a magic blade, the others got kinda nervous about having too low Charisma scores. </p><p></p><p>The HP is not making sense though, as it isn't really part of your character, Role-Playing wise. Thats why I normally give the players an amount of HP that equal the average they would normally get (3 Hp instead of 1d4, 4 Hp instead of 1d6 etc.)</p></blockquote><p></p>
[QUOTE="Clay_More, post: 820946, member: 9813"] davs der Jens Well, the concept of the game is somewhat centred around the randomness of your stats. Even though, many people employ buy-point systems that reduces the ability scfore predicament. Off course, it leaves the game more open to Min/Maxers, which is what the creators might intended. Using dice to determine ability scores is good, as it forces players to utilise what they get. Off course, I normally allow them to reroll if its really, really bad, but otherwise they use what they get. Sometimes, they have to work around having one or two really low scores, which can be amusing for gameplay. I have succesfully implemented Charisma as an important skill, which has made many players more cautious of using it as a dump score. After the figher who had a good charisma score bargained himself into a good deal on a magic blade, the others got kinda nervous about having too low Charisma scores. The HP is not making sense though, as it isn't really part of your character, Role-Playing wise. Thats why I normally give the players an amount of HP that equal the average they would normally get (3 Hp instead of 1d4, 4 Hp instead of 1d6 etc.) [/QUOTE]
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