I made a quick Excel spreadsheet to help put together gems from the Gemerator. It also includes a size-determiner (for the actual width of the gem) as well as an Appraise DC calculator. This should be ok to post, I hope, since it does require the product to use.
Speaking of Appraise, how do you DM's deal with handing out gems?
For example:
Your players find a stockpile that has 9 gems in it. You tell them super-quick descriptions (a big red one, a small green one, etc) until the Appraiser in the group spends his 1 minute per gem to figure out what they are.
At that point, you tell them about the types of stones they are and their worth, based on how accurate the Appraisal roll was.
But what do you do if the Appraise roll is wrong, and how do you keep track of the gems between when they are handed out as loot and when they are used as money?
If a gem is worth 1000 gp, but the player mis-identifies it and you tell him it's worth 800 gp, he is going to write down "800 gp gem" on his player sheet. He will then walk into a shop somewhere and plop down the gem and expect 800 gp. Then he becomes pleasantly surprised when the shop owner correctly identifies the gem and the player is given 1000 gp. One problem--you handed the gem out two months ago, and the players are just now getting into town.
How do you solve this?
Currently, I have been writting down gems on a "Master Sheet" and trying to put labels on the gems. The "large red crystal" the players havent identified is a 1000-gp ruby, and its got a label (like "918a, which might be the month and day it was found, and its the first in the list of that day's gems). Later, when the player goes to use it, he announces he is going to spend "Gem 918a". I look it up on the chart (maybe 3 pages ago? Huoh!) and then scratch it off the list?
Too hard? Too detailed, or too much of a hassle? Not detailed enough?
Weigh in on this topic!
Thanks,
Kealios
Speaking of Appraise, how do you DM's deal with handing out gems?
For example:
Your players find a stockpile that has 9 gems in it. You tell them super-quick descriptions (a big red one, a small green one, etc) until the Appraiser in the group spends his 1 minute per gem to figure out what they are.
At that point, you tell them about the types of stones they are and their worth, based on how accurate the Appraisal roll was.
But what do you do if the Appraise roll is wrong, and how do you keep track of the gems between when they are handed out as loot and when they are used as money?
If a gem is worth 1000 gp, but the player mis-identifies it and you tell him it's worth 800 gp, he is going to write down "800 gp gem" on his player sheet. He will then walk into a shop somewhere and plop down the gem and expect 800 gp. Then he becomes pleasantly surprised when the shop owner correctly identifies the gem and the player is given 1000 gp. One problem--you handed the gem out two months ago, and the players are just now getting into town.
How do you solve this?
Currently, I have been writting down gems on a "Master Sheet" and trying to put labels on the gems. The "large red crystal" the players havent identified is a 1000-gp ruby, and its got a label (like "918a, which might be the month and day it was found, and its the first in the list of that day's gems). Later, when the player goes to use it, he announces he is going to spend "Gem 918a". I look it up on the chart (maybe 3 pages ago? Huoh!) and then scratch it off the list?
Too hard? Too detailed, or too much of a hassle? Not detailed enough?
Weigh in on this topic!
Thanks,
Kealios