Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use Group Initiative (like my group does), why do you use it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadai" data-source="post: 6715405" data-attributes="member: 6801949"><p>I actually use the Star Wars: Edge of the Empire system for initiative.</p><p></p><p>For those of you unfamiliar with Fantasy Fights most excellent system for RP, they use "team" concept yet still retain individual slots.</p><p></p><p>Basically, roll initiative for every PC and group of baddies. The PC's call out their number and those become PC slots, the baddies roll NPC slots. Then arrange in obvious order. You'll get something that looks like this:</p><p></p><p>PC Slot</p><p>PC Slot</p><p>NPC Slot</p><p>PC Slot</p><p>NPC Slot</p><p>NPC Slot</p><p>PC Slot</p><p></p><p>Here's how it works. On a valid PC slot during a round, the players decide which PC gets to go at that point, with each player going once per round. Meaning, in our example order above, you have a Pally, a Wizard, a Rogue, and a spoony bard in a barfight with big baddy, minor baddy, and group of henchmen baddies. First up is a PC slot the rogue player rolled, but ops not to take it, instead letting spoony bard go (who rolled the last slot) because he maybe just might have hit on big baddy's wench. Spoony bard takes his turn to run away from Big Baddy, kicking off the fight. Pally who rolled the 3rd slot ops to go in the next slot because someone has to stand up for spoony bard and punches big baddy. Then as the DM, I decide that minor baddy, who is closer to spoony bard then big baddy decides to grapple spoony bard to give him the pummeling his so rightfully deserves. Next slot is a PC slot, so the rogue goes and tries to punch minor baddy, and quickly understands why he doesn't use non-finesse fists of fury. Now as DM I have two NPC slots, and Big Baddy and group of henchmen to go next so I get to decide who goes when. I elect for Big Baddy to ignore stupid pally and punch held spoony bard right in the stomach for great justice. Then I have henchmen jump wizard to stop him from maybe casting some sort of spell. Finally, the wizard gets the last slot and disengages from the mosh pit he suddenly found himself in. Then next round happens, where I use the same slots, but this time maybe the wizard decides he wants to go first, then the rogue. </p><p></p><p>Its actually really fun, and helps a lot with story.... I always hated it when we're having epic conversation and the barb is like "ENOUGH TALK" and charges in. Then I ask for initiative and he rolls.. a 1. So the guy who rp starts the fight gets to go... last. Seems like everyone else was ready for the fight but the guy who started it. This way I can inform the players that the Barb gets the first PC slot, whatever that happens to be so the rp moves smoothly into combat. The Players really dig it, because instead of them waiting an entire round to roll a dice and miss, they are more opt to stay there and be involved, because the action might dictate they need to go sooner than expected.</p></blockquote><p></p>
[QUOTE="Shadai, post: 6715405, member: 6801949"] I actually use the Star Wars: Edge of the Empire system for initiative. For those of you unfamiliar with Fantasy Fights most excellent system for RP, they use "team" concept yet still retain individual slots. Basically, roll initiative for every PC and group of baddies. The PC's call out their number and those become PC slots, the baddies roll NPC slots. Then arrange in obvious order. You'll get something that looks like this: PC Slot PC Slot NPC Slot PC Slot NPC Slot NPC Slot PC Slot Here's how it works. On a valid PC slot during a round, the players decide which PC gets to go at that point, with each player going once per round. Meaning, in our example order above, you have a Pally, a Wizard, a Rogue, and a spoony bard in a barfight with big baddy, minor baddy, and group of henchmen baddies. First up is a PC slot the rogue player rolled, but ops not to take it, instead letting spoony bard go (who rolled the last slot) because he maybe just might have hit on big baddy's wench. Spoony bard takes his turn to run away from Big Baddy, kicking off the fight. Pally who rolled the 3rd slot ops to go in the next slot because someone has to stand up for spoony bard and punches big baddy. Then as the DM, I decide that minor baddy, who is closer to spoony bard then big baddy decides to grapple spoony bard to give him the pummeling his so rightfully deserves. Next slot is a PC slot, so the rogue goes and tries to punch minor baddy, and quickly understands why he doesn't use non-finesse fists of fury. Now as DM I have two NPC slots, and Big Baddy and group of henchmen to go next so I get to decide who goes when. I elect for Big Baddy to ignore stupid pally and punch held spoony bard right in the stomach for great justice. Then I have henchmen jump wizard to stop him from maybe casting some sort of spell. Finally, the wizard gets the last slot and disengages from the mosh pit he suddenly found himself in. Then next round happens, where I use the same slots, but this time maybe the wizard decides he wants to go first, then the rogue. Its actually really fun, and helps a lot with story.... I always hated it when we're having epic conversation and the barb is like "ENOUGH TALK" and charges in. Then I ask for initiative and he rolls.. a 1. So the guy who rp starts the fight gets to go... last. Seems like everyone else was ready for the fight but the guy who started it. This way I can inform the players that the Barb gets the first PC slot, whatever that happens to be so the rp moves smoothly into combat. The Players really dig it, because instead of them waiting an entire round to roll a dice and miss, they are more opt to stay there and be involved, because the action might dictate they need to go sooner than expected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use Group Initiative (like my group does), why do you use it?
Top