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IF you want me to DM, you better pick a different system
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<blockquote data-quote="heimdall" data-source="post: 962365" data-attributes="member: 12421"><p>I've often done something similar to what Kamikaze Midget describes... introduce concepts from another game for an adventure or two into the core game I'm running. About six years ago I had players who only wanted to play V:tM and even branching into similar systems such as Werewolf or Mage was not an option (I asked). I enjoyed being the Storyteller, but I really had gotten a little burnt out on the old politics vs. personal angst that was typical of V:tM and my players.</p><p></p><p>A conversation with my old Shadowrun GM brought back fond memories. The next gaming night a ripple was being felt in the Kindred community. A new group of hunters had come on the scene and they were unlike any previous hunters the community had encountered. Two of these hunters were moving just as fast as the vampires with high levels of celerity (that's what Wired Reflexes do for you). They all seemed to be accurate beyond anything Kindred society had seen (smartguns, any one). Worse, they had mechanical robots that functioned as if they were being controlled mentally (can you say Rigger). One of those fast moving hunters stood toe-to-toe with a werewolf in full crinos when suddenly large silver blades (legacy from banshee hunting in the original SR campagin) came out of his arms (retractable spurs) and he proceeded to hack apart the puppy like a butcher preparing cuts of meat. The Kindred society was scared, even the prince.</p><p></p><p>It was a great couple of months worth of role-playing and everyone had a great time. They were faced with dealing with an enemy unlike the typical anarch or sabbat and an enemy that was better organized and more deadly than a werewolf pack. They were as well equipped as the Technocract mages and they seemed to have some sort of spiritual connection as well (amazing what a street shaman can do). It forced them to innovate and their characters grew as a result. Eventually the threat passed on, even though the group never did take down a single one of those hunters. But to be honest, that wasn't their goal. Mere survival against such a superior foe was.</p></blockquote><p></p>
[QUOTE="heimdall, post: 962365, member: 12421"] I've often done something similar to what Kamikaze Midget describes... introduce concepts from another game for an adventure or two into the core game I'm running. About six years ago I had players who only wanted to play V:tM and even branching into similar systems such as Werewolf or Mage was not an option (I asked). I enjoyed being the Storyteller, but I really had gotten a little burnt out on the old politics vs. personal angst that was typical of V:tM and my players. A conversation with my old Shadowrun GM brought back fond memories. The next gaming night a ripple was being felt in the Kindred community. A new group of hunters had come on the scene and they were unlike any previous hunters the community had encountered. Two of these hunters were moving just as fast as the vampires with high levels of celerity (that's what Wired Reflexes do for you). They all seemed to be accurate beyond anything Kindred society had seen (smartguns, any one). Worse, they had mechanical robots that functioned as if they were being controlled mentally (can you say Rigger). One of those fast moving hunters stood toe-to-toe with a werewolf in full crinos when suddenly large silver blades (legacy from banshee hunting in the original SR campagin) came out of his arms (retractable spurs) and he proceeded to hack apart the puppy like a butcher preparing cuts of meat. The Kindred society was scared, even the prince. It was a great couple of months worth of role-playing and everyone had a great time. They were faced with dealing with an enemy unlike the typical anarch or sabbat and an enemy that was better organized and more deadly than a werewolf pack. They were as well equipped as the Technocract mages and they seemed to have some sort of spiritual connection as well (amazing what a street shaman can do). It forced them to innovate and their characters grew as a result. Eventually the threat passed on, even though the group never did take down a single one of those hunters. But to be honest, that wasn't their goal. Mere survival against such a superior foe was. [/QUOTE]
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