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General Tabletop Discussion
*TTRPGs General
If you wanted to create the classic fighter/mage, what Feats would you take?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 271366" data-attributes="member: 2020"><p>Here is a tentative Feat Path for a wizard:</p><p></p><p> Free Feat: Spellcasting Prodigy</p><p> Free Feat as Human: Enlarge Spell</p><p> 3rd level: Energy Substitution</p><p> 5th level (metamagic) : Extend Spell</p><p> 6th level: Sculpt Spell</p><p> 9th level: Persistant Spell</p><p> 10th level (metamagic) : Maximize Spell</p><p> 12th level: Energy Admixture</p><p> 15th level: Repeat Spell</p><p> 15th level (metamagic) : Twin Spell</p><p> 18th level: Heighten Spell</p><p> 20th level (metamagic) : Quicken Spell</p><p> 23rd level: Improved Spellcasting</p><p> 26th level: Improved Metamagic</p><p> 29th level: Improved Metamagic</p><p> 32nd level: Improved Metamagic</p><p> 35th level: Multispell</p><p> 38th level: Improved Metamagic</p><p> 41st level: Multispell</p><p> </p><p></p><p> I conceive of the wizard above as being much like the 2nd edition wizard.</p><p> He is helpless in hand to hand combat.</p><p> He is fried, if an opponent breaks through and reaches him.</p><p> He must rely on the fighters to protect him and form a shield against enemy penetration.</p><p></p><p> He has not specialized in any school or in any particular way of throwing magic (such as rays.)</p><p> His spells have no particularly augmented penetrating power (spell focus, spell penetration.)</p><p></p><p> His job is to sit back behind the fighters and throw spells.</p><p> The more spells, the better.</p><p> And hopefully, he will fire his spells first, before the enemy can react.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 271366, member: 2020"] Here is a tentative Feat Path for a wizard: Free Feat: Spellcasting Prodigy Free Feat as Human: Enlarge Spell 3rd level: Energy Substitution 5th level (metamagic) : Extend Spell 6th level: Sculpt Spell 9th level: Persistant Spell 10th level (metamagic) : Maximize Spell 12th level: Energy Admixture 15th level: Repeat Spell 15th level (metamagic) : Twin Spell 18th level: Heighten Spell 20th level (metamagic) : Quicken Spell 23rd level: Improved Spellcasting 26th level: Improved Metamagic 29th level: Improved Metamagic 32nd level: Improved Metamagic 35th level: Multispell 38th level: Improved Metamagic 41st level: Multispell I conceive of the wizard above as being much like the 2nd edition wizard. He is helpless in hand to hand combat. He is fried, if an opponent breaks through and reaches him. He must rely on the fighters to protect him and form a shield against enemy penetration. He has not specialized in any school or in any particular way of throwing magic (such as rays.) His spells have no particularly augmented penetrating power (spell focus, spell penetration.) His job is to sit back behind the fighters and throw spells. The more spells, the better. And hopefully, he will fire his spells first, before the enemy can react. [/QUOTE]
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If you wanted to create the classic fighter/mage, what Feats would you take?
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