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General Tabletop Discussion
*TTRPGs General
If you wanted to create the classic fighter/mage, what Feats would you take?
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<blockquote data-quote="Ace" data-source="post: 272722" data-attributes="member: 944"><p>Rather than an even progression of fighter and mage levels I would suggest staggering them. </p><p></p><p>A 2e fighter/mage was maybe a level less than a single classed mage through his his career. Becuase of the nature of multi classing he only used one THACO</p><p></p><p>In 3e he all attacks and saves are additive as you know. I would suggest at most a 1 fighter to 2 mage ratio for level ups. This will give you a decent simulation of the flavor of the orignal class</p><p></p><p>As to your original question about the feats I would suggest simply sticking to the basics---</p><p></p><p>Spell focus</p><p>weapon focus</p><p>various item feats</p><p>and a favorite weapons tricks chain (IE if you want spiked chain take combat relxes, other types ,may want power blow- great cleave or some may choose the whirl wind attack chain)</p><p>You may also want still spell, silent spell and inate spell</p><p></p><p>If your DM allows it cruise over to the netbook of feats and grab armored casting-- It gives a 10% reduction in the spell failure risk</p><p></p><p>If you have feats left take spell buffing feats and for yourself lightning reflexes</p></blockquote><p></p>
[QUOTE="Ace, post: 272722, member: 944"] Rather than an even progression of fighter and mage levels I would suggest staggering them. A 2e fighter/mage was maybe a level less than a single classed mage through his his career. Becuase of the nature of multi classing he only used one THACO In 3e he all attacks and saves are additive as you know. I would suggest at most a 1 fighter to 2 mage ratio for level ups. This will give you a decent simulation of the flavor of the orignal class As to your original question about the feats I would suggest simply sticking to the basics--- Spell focus weapon focus various item feats and a favorite weapons tricks chain (IE if you want spiked chain take combat relxes, other types ,may want power blow- great cleave or some may choose the whirl wind attack chain) You may also want still spell, silent spell and inate spell If your DM allows it cruise over to the netbook of feats and grab armored casting-- It gives a 10% reduction in the spell failure risk If you have feats left take spell buffing feats and for yourself lightning reflexes [/QUOTE]
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If you wanted to create the classic fighter/mage, what Feats would you take?
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