Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
If you wanted to create the classic fighter/mage, what Feats would you take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 274203" data-attributes="member: 2020"><p>To be totally honest, it's beginning to sound like it would be best to start as a fighter, go to level 20, then multiclass as a mage as the character heads into the epic levels.</p><p> Creamsteak does have a point - and you'd want those 4 attacks per round, especially considering the further amplification possible by Two Handed Fighting, Improved Two Handed Fighting, Perfect Two Handed Fighting, the Haste spell, and even the possibility of changing yourself into a being with 3 or more arms and hands, and taking the Feat that allows attacks with all of them (which would work, of course, only when you where in that form, and only if the spell that transformed you gave you the extraordinary powers of the creature.)</p><p></p><p> Of course, as a 1st level mage, and a 21st level character, one might find magic missile to be less effective than one might wish it to be.</p><p></p><p> A lot of the combat Feats (even the fighter list feats) really do apply to the mage - or, at least, that is how it seems to me.</p><p> Looking at the list of fighter feats, I see a number of useful feats for mages:</p><p></p><p> Ambidexterity</p><p> Blind-Fighting</p><p> Dodge</p><p> Expertise</p><p> Improved Initiative</p><p> </p><p> I'm sure others would do as well ... these are ones I could think of on the spot.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 274203, member: 2020"] To be totally honest, it's beginning to sound like it would be best to start as a fighter, go to level 20, then multiclass as a mage as the character heads into the epic levels. Creamsteak does have a point - and you'd want those 4 attacks per round, especially considering the further amplification possible by Two Handed Fighting, Improved Two Handed Fighting, Perfect Two Handed Fighting, the Haste spell, and even the possibility of changing yourself into a being with 3 or more arms and hands, and taking the Feat that allows attacks with all of them (which would work, of course, only when you where in that form, and only if the spell that transformed you gave you the extraordinary powers of the creature.) Of course, as a 1st level mage, and a 21st level character, one might find magic missile to be less effective than one might wish it to be. A lot of the combat Feats (even the fighter list feats) really do apply to the mage - or, at least, that is how it seems to me. Looking at the list of fighter feats, I see a number of useful feats for mages: Ambidexterity Blind-Fighting Dodge Expertise Improved Initiative I'm sure others would do as well ... these are ones I could think of on the spot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If you wanted to create the classic fighter/mage, what Feats would you take?
Top