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<blockquote data-quote="painandgreed" data-source="post: 2322795" data-attributes="member: 24969"><p>I'd say at least would be main classes with emphasis on mid and upper lvels. I'd start by putting low level rogues on the payroll all across my land and others. It doesn't take much Gather Information to report rumors of war or armies on the march. From there, organization would be based upon an "adventuring party" style of 2 arcane casters, 2 divine casters, 2 rogues, and 4 fighter types. the lower level types would run various errands and gather better intelligence. The mid-levels would spend most of their time keeping track of the ememy low and mid level NPCs. Spending time during peace to make sure that adventuring parties and notable up and coming groups that are sympathetic to my ememies die before reaching mid-levels. Higher level groups would keep track of the enemies high levels and do something about them if possible. High level casters would also use divination type spells to see where danger is coming from and to judge strategy. In advent of war, the groups would begin by assassinating or otherwise removing ememy forces before they can gather together. In general strategy, it would always be to have enough information to assure that my forces have superior numbers and levels over the enemies. Low level shucks would be gathered out of the genral population to help control gained territory and run interference where they might be successful.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2322795, member: 24969"] I'd say at least would be main classes with emphasis on mid and upper lvels. I'd start by putting low level rogues on the payroll all across my land and others. It doesn't take much Gather Information to report rumors of war or armies on the march. From there, organization would be based upon an "adventuring party" style of 2 arcane casters, 2 divine casters, 2 rogues, and 4 fighter types. the lower level types would run various errands and gather better intelligence. The mid-levels would spend most of their time keeping track of the ememy low and mid level NPCs. Spending time during peace to make sure that adventuring parties and notable up and coming groups that are sympathetic to my ememies die before reaching mid-levels. Higher level groups would keep track of the enemies high levels and do something about them if possible. High level casters would also use divination type spells to see where danger is coming from and to judge strategy. In advent of war, the groups would begin by assassinating or otherwise removing ememy forces before they can gather together. In general strategy, it would always be to have enough information to assure that my forces have superior numbers and levels over the enemies. Low level shucks would be gathered out of the genral population to help control gained territory and run interference where they might be successful. [/QUOTE]
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