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<blockquote data-quote="painandgreed" data-source="post: 2323085" data-attributes="member: 24969"><p>The core and most loyal groups are goign to be the lords, their associates and cohorts. They'll fight to support the power structure because they are the power structure. Others will be similarly entised with postions and rewards as they grow more valuable. The low level groups that work for the kingdom aren't going to just be able to walk away once they feel they've got enough levels to support themselves. Lands, titles, and servants can be given to those who deserve them. Of coruse, sometimes you've got to go take those lands and servants from somebody else.</p><p></p><p>They you have the various free agents, that no matter how free will usually end up aligning themselves with one kingdom or another. The good groups with paladins will side with the good kingdoms and the evil will side with the evil. When war comes about, they'll join in not only to keep those they find aberant from winning but also for the same reason as most soldiers joined in at the time, loot. Most of the adventurer groups my character has been part of are more than willing to go to combat if they get to keep all the stuff they can pick up off the enemy they kill.</p><p></p><p>Unaligned groups will probalby either flee the region of the war or have the power to keep themselves neutral. Most likely kingdoms that find unaligned adventure groups in their region will attempt to conscript or kill them because if they aren't aligned with them already and aren't leavign the area, then they might be working for the otherside. Groups that are powerful enough to cause trouble with this are powerful enough to deal with diplomatically and either make them a better offer or soem arrangements of neutrality.</p><p></p><p>The trouble with high level characters in such situations is that at that point role playing becomes important. Individual motivations for that character and those of the sides involved will make most of the decisions and will vary from game to game. Thus the questions isn't going into that because any attempt to do so would pretty much have to be tailored for a particular campaign.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2323085, member: 24969"] The core and most loyal groups are goign to be the lords, their associates and cohorts. They'll fight to support the power structure because they are the power structure. Others will be similarly entised with postions and rewards as they grow more valuable. The low level groups that work for the kingdom aren't going to just be able to walk away once they feel they've got enough levels to support themselves. Lands, titles, and servants can be given to those who deserve them. Of coruse, sometimes you've got to go take those lands and servants from somebody else. They you have the various free agents, that no matter how free will usually end up aligning themselves with one kingdom or another. The good groups with paladins will side with the good kingdoms and the evil will side with the evil. When war comes about, they'll join in not only to keep those they find aberant from winning but also for the same reason as most soldiers joined in at the time, loot. Most of the adventurer groups my character has been part of are more than willing to go to combat if they get to keep all the stuff they can pick up off the enemy they kill. Unaligned groups will probalby either flee the region of the war or have the power to keep themselves neutral. Most likely kingdoms that find unaligned adventure groups in their region will attempt to conscript or kill them because if they aren't aligned with them already and aren't leavign the area, then they might be working for the otherside. Groups that are powerful enough to cause trouble with this are powerful enough to deal with diplomatically and either make them a better offer or soem arrangements of neutrality. The trouble with high level characters in such situations is that at that point role playing becomes important. Individual motivations for that character and those of the sides involved will make most of the decisions and will vary from game to game. Thus the questions isn't going into that because any attempt to do so would pretty much have to be tailored for a particular campaign. [/QUOTE]
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