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D&D Older Editions
If you were going to commit to one clone of older edition D&D going forward, what would it be?
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<blockquote data-quote="teitan" data-source="post: 8781466" data-attributes="member: 3457"><p>I can't. I keep looking at them and I can't do it. I have the old books already so if I wanted to play those older games I would grab those. IF I were to play an older edition it would be 1e, I like the grimy, dingy feel of it, seat of your pants, skin of your teeth survival feel. Even as a DM and with all those classes that you actually have to qualify with good rolls to play. I like that character creation has no agenda but that applies to all of them but it's the extras to it and I have like 5 PHBs. I would scrap Unearthed Arcana and the survival guides. Just the original three, the MM I&II, Fiend Folio and Deities & Demigods and start chuuuucking. Roll 4D6 down the line, swap two, pick your race and class and let's go. </p><p></p><p>But my game of choice is Dungeon Crawl Classics. It scratches the Old School itch with more coherence. It has even less of an agenda to character creation with the funnel and still emphasizes all the things that 1e carried with the dingy, grimy adventuring feel, the idea that you could die at any moment while also being a great adventurer. Magic is mysterious and no one will ever, ever cast a spell the same as anyone else ever. Everything is a seed for adventure and not fixed by a spell, even casting a spell can be the seed for an adventure. In actual play all the charts aren't as imposing as they seem and the funktastic dice are no more intrusive than the already present dice available. Thief abilities operate more functionally at low levels. Henchman are a must. It's everything I love about old school without the barnacles and giving me max grimdark, fun fairy tale shenanigans.</p><p></p><p>Plus almost all the premade adventures are awesome and DCC Lankhmar is the best city supplement ever published.</p></blockquote><p></p>
[QUOTE="teitan, post: 8781466, member: 3457"] I can't. I keep looking at them and I can't do it. I have the old books already so if I wanted to play those older games I would grab those. IF I were to play an older edition it would be 1e, I like the grimy, dingy feel of it, seat of your pants, skin of your teeth survival feel. Even as a DM and with all those classes that you actually have to qualify with good rolls to play. I like that character creation has no agenda but that applies to all of them but it's the extras to it and I have like 5 PHBs. I would scrap Unearthed Arcana and the survival guides. Just the original three, the MM I&II, Fiend Folio and Deities & Demigods and start chuuuucking. Roll 4D6 down the line, swap two, pick your race and class and let's go. But my game of choice is Dungeon Crawl Classics. It scratches the Old School itch with more coherence. It has even less of an agenda to character creation with the funnel and still emphasizes all the things that 1e carried with the dingy, grimy adventuring feel, the idea that you could die at any moment while also being a great adventurer. Magic is mysterious and no one will ever, ever cast a spell the same as anyone else ever. Everything is a seed for adventure and not fixed by a spell, even casting a spell can be the seed for an adventure. In actual play all the charts aren't as imposing as they seem and the funktastic dice are no more intrusive than the already present dice available. Thief abilities operate more functionally at low levels. Henchman are a must. It's everything I love about old school without the barnacles and giving me max grimdark, fun fairy tale shenanigans. Plus almost all the premade adventures are awesome and DCC Lankhmar is the best city supplement ever published. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
If you were going to commit to one clone of older edition D&D going forward, what would it be?
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