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If you were head of WotC what would you do?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1600453" data-attributes="member: 1014"><p>I WOULD USE MY POWER TO RULE THE WORLD! </p><p></p><p><em><strong>And I shall not be dark but beautiful and terrible as the morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the Earth. All shall love me and despair!</strong></em></p><p></p><p>... ahem ... sorry ...</p><p></p><p></p><p>* remove Greyhawk references from the core rules</p><p>* make the core Greyhawk book OGC</p><p>* create a line of minis to compete with <em>Warhammer</em>. The mass combat rules would be vaugely similar to d20, but emphasis would be on a workable mass combat game.</p><p>* I'd focus on fewer books, but increase production values. Lower-end support would be given on the web for free (WotC already does this though a large number of people don't seem to realize it).</p><p>* A new campaign setting every year to 18 months. Minimal support for these settings would be developed. After 3 years, the setting drops into OGC.</p><p>* Agressively market the brand to computer gaming companies with the mandatory stipulation that the core rules come with the game disks and that any "freebies" for the game's promotion would involve polyhydral dice.</p><p>* Develop one "core" adventure path that was non setting specific.</p><p>* Yearly small product giveaway to remote groups (e.g. deployed troops) Say a set of the core rules, dice, and the aforementioned adventure path. This is pretty much just cheap publicity, but it also gets people gaming who otherwise have little else to do, so my customer base grows a notch and I get to look like a nice guy.</p><p>* D&D board game that bears no relation to the rules, but gets the logo out.</p><p>* A boxed game built around the same lines as <em>Warhammer Quest</em> where the DM is essentially removed, the rules are simplifed, and encounters are randomized. It would be playable for 1-4 people.</p><p>* "Lidda Barbie" .... ok now I'm just getting silly.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1600453, member: 1014"] I WOULD USE MY POWER TO RULE THE WORLD! [i][b]And I shall not be dark but beautiful and terrible as the morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the Earth. All shall love me and despair![/b][/i] ... ahem ... sorry ... * remove Greyhawk references from the core rules * make the core Greyhawk book OGC * create a line of minis to compete with [i]Warhammer[/i]. The mass combat rules would be vaugely similar to d20, but emphasis would be on a workable mass combat game. * I'd focus on fewer books, but increase production values. Lower-end support would be given on the web for free (WotC already does this though a large number of people don't seem to realize it). * A new campaign setting every year to 18 months. Minimal support for these settings would be developed. After 3 years, the setting drops into OGC. * Agressively market the brand to computer gaming companies with the mandatory stipulation that the core rules come with the game disks and that any "freebies" for the game's promotion would involve polyhydral dice. * Develop one "core" adventure path that was non setting specific. * Yearly small product giveaway to remote groups (e.g. deployed troops) Say a set of the core rules, dice, and the aforementioned adventure path. This is pretty much just cheap publicity, but it also gets people gaming who otherwise have little else to do, so my customer base grows a notch and I get to look like a nice guy. * D&D board game that bears no relation to the rules, but gets the logo out. * A boxed game built around the same lines as [i]Warhammer Quest[/i] where the DM is essentially removed, the rules are simplifed, and encounters are randomized. It would be playable for 1-4 people. * "Lidda Barbie" .... ok now I'm just getting silly. [/QUOTE]
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