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If you were head of WotC what would you do?
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<blockquote data-quote="Kalendraf" data-source="post: 1600933" data-attributes="member: 3433"><p>I'd create a semi-autonomous group within the company that was solely responsible for looking ahead at future gaming industry trends and doing heavy R&D. The group would also be responsible for getting the ball rolling to make sure the right changes are in place well ahead of time so that the company begins developing the right products and has the right people available when needed. Perhaps some of this is done currently, but if so, it needs more attention.</p><p></p><p>For example, what will RPG's be like in 5 years? 10 years? 20 years? What types of changes are likely to happen, and what can be done starting now to take advantage of those trends? What cool things might be possible with future technology advances? Sure there'd be a lot of unworkable goofy ideas. Any good brainstorming session will have its share of impossible dreams. But there could also be some gems suggested that may well change the future face of gaming, and ensure WotC's place at the forefront for years to come.</p><p></p><p>My other major change would be to take back control of Dragon and Dungeon and begin publishing them in an online format (probably pdf) in addition to the printed version. Subscribers would have the choice of getting the printed, pdf or both versions with varying prices (pdf = cheapest, print = current price, both = slightly more than now). As part of the change to Dungeon, I'd incorporate a technology similar to DireKobold's adventure scaling (might require some licensing) and allow subscribers to download scaled versions of those adventurers either for a small fee or as a part of their subscription. When a mag goes out of print, it could still be purchases as a pdf for a greatly reduced rate.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1600933, member: 3433"] I'd create a semi-autonomous group within the company that was solely responsible for looking ahead at future gaming industry trends and doing heavy R&D. The group would also be responsible for getting the ball rolling to make sure the right changes are in place well ahead of time so that the company begins developing the right products and has the right people available when needed. Perhaps some of this is done currently, but if so, it needs more attention. For example, what will RPG's be like in 5 years? 10 years? 20 years? What types of changes are likely to happen, and what can be done starting now to take advantage of those trends? What cool things might be possible with future technology advances? Sure there'd be a lot of unworkable goofy ideas. Any good brainstorming session will have its share of impossible dreams. But there could also be some gems suggested that may well change the future face of gaming, and ensure WotC's place at the forefront for years to come. My other major change would be to take back control of Dragon and Dungeon and begin publishing them in an online format (probably pdf) in addition to the printed version. Subscribers would have the choice of getting the printed, pdf or both versions with varying prices (pdf = cheapest, print = current price, both = slightly more than now). As part of the change to Dungeon, I'd incorporate a technology similar to DireKobold's adventure scaling (might require some licensing) and allow subscribers to download scaled versions of those adventurers either for a small fee or as a part of their subscription. When a mag goes out of print, it could still be purchases as a pdf for a greatly reduced rate. [/QUOTE]
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If you were head of WotC what would you do?
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